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[蓝图] Limb Based Health System 虚幻4.26-4.27人物身体部位受伤生命健康值

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发表于 2023-11-3 15:56:25 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27


















The Limb Based Health System is an easy to implement health system that you can attach to any character in the form of an actor component to manage their health. Every characters health is broken up into separate limbs that you can customize to have specific names, health pools, hitboxes, bones, and more. The system was created with the intent of being highly modular and event driven. As a result, it is easy to add to both existing and new projects and maintains good performance.

Technical Details
Features:
Limbs that can have custom health pools, wounds, and bones (can be broken and fractured)
East to implement actor component and blueprint interface that handle everything to do with character health
Code written in blueprints with detailed comments that is easy to modify and add to.
In-depth documentation that goes over every single variable and function in the system along with an implementation guide.
An example map with a working character blueprint that you could immediately implement in your game.

Technical Details:
Supported Development Platforms: Windows, Mac, and Linux
Supported Target Build Platforms: Windows, Mac, and Linux
Number of Blueprints: 5
Network Replicated: No
Documentation: Link
Video Tutorial: Link


基于肢体的健康系统是一个易于实现的健康系统,你可以将其以角色组件的形式附加到任何角色上以管理他们的健康。每个角色的生命值都被分解成独立的肢体,你可以自定义它们的特定名称、生命值池、命中盒、骨骼等等。该系统的创建意图是高度模块化和事件驱动。因此,它很容易添加到现有项目和新项目中,并保持良好的性能。

技术细节
特点:
四肢可以有自定义生命值池、伤口和骨头(可以折断)
实现actor组件和蓝图接口来处理与角色生命值有关的一切
用蓝图编写的代码,带有详细的注释,易于修改和添加。
详细介绍系统中每个变量和函数的深入文档以及实现指南。
这是一个带有工作角色蓝图的示例地图,你可以立即在游戏中执行。

技术细节:
支持的开发平台:Windows、Mac和Linux
支持的目标构建平台:Windows、Mac和Linux
蓝图数量:5
网络复制:否
文档:链接
视频教程:链接




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