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[环境] Lordenfel: Castles & Dungeons RPG pack 虚幻4.23-4.27,5.0城堡古堡

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发表于 2023-11-7 15:56:57 | 显示全部楼层 |阅读模式
支持的引擎版本4.23-4.27,5.0












































UPDATE 2 "Fortress": Added 26 tower presets, fortress walls, large cliff formations and many other objects to speed up the level building process. For example, this scene took less than an hour to create: screenshot

UPDATE 1 "Dungeon Rooms": Added 32 dungeon rooms and a preset for Dungeon Architect (sold separately) to build Souls-like dungeons (Environment\Architecture\CompleteRooms).

The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.

Works for: Places to explore, kill enemies and find loot - like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.

Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.
Suitable for all camera views from 1-st person to top-down.
Recommended for PC/Console platforms.
Not recommended for mobile platforms.

技术细节
Features:
Over 500 high quality, game ready assets
Game ready demo scene
32 pre-made dungeon rooms
Dungeon Architect theme for Souls-like dungeons
Complete nature set:
Trees, bushes, ferns, grass, ivy, plants and roots
Rock pile, rocks, cliffs, mountains
Foliage assets ready for painting in engine
landscape materials: Grass, Ground, Rocky Ground, Rock and Snow
Floors and walls ready for vertex painting with 3 layers
Clean materials, no unnecessary nodes or texture maps
Number of Unique Meshes: 520
Collision: Custom
Vertex Count: from 4 to 12000 per mesh
LODs: Custom, generally 2 for each asset
Number of Materials: 13 master materials, 60 instances
Number of Textures: 134
Texture Resolutions: generally 2048x2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Not tested

Known Issues:
Demo level appears too bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.
Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime. Please refer to DA's documentation to learn more.


更新2“堡垒”:增加了26个塔预设,堡垒墙,大型悬崖编队和许多其他物体,以加快关卡建设过程。例如,这个场景花了不到一个小时的时间来创建:截图

更新1“地下城房间”:增加了32个地下城房间和预设的地下城建筑师(单独出售),以建立类似灵魂的地下城(环境\建筑\ completerrooms)。

该包旨在创建室内/地牢和城堡的室外区域与单一的一套对象。它提供了岩石、山脉和植被等自然资源,可以构建大型自然场景以及复杂的建筑和废墟。

适用于:地方探索,杀死敌人和找到战利品-像旧城堡,堡垒,废墟,地下城,被遗弃的地方等。多人游戏地图。

不适用于:村庄、城镇、人们实际居住的建筑物等。这个包更多的是关于游戏的冒险部分。
适合从第一人称到自上而下的所有摄像机视图。
推荐用于PC/主机平台。
不建议用于移动平台。

技术细节
特点:
超过500高质量,游戏准备资产
游戏准备演示场景
32个预制的地下城房间
《地下城建筑师》主题的《灵魂》式地下城
完全性质集:
树木、灌木、蕨类植物、草、常春藤、植物和树根
岩石堆,岩石,悬崖,山脉
树叶资产准备在引擎中绘画
景观材料:草地,地面,岩石地面,岩石和雪
地板和墙壁准备用3层顶点绘画
干净的材料,没有不必要的节点或纹理贴图
唯一网格数:520
碰撞:自定义
顶点数:从4到12000每个网格
lod:自定义,一般每个资产2个
材料数量:13个主材料,60个实例
纹理数量:134
纹理分辨率:一般为2048x2048或更低
支持的开发平台:
Windows:是的
Mac:没有测试过

已知问题:
演示级别看起来太亮。这只会发生在你从一个标准模板开始的时候(例如第三人称模板)。调整PostProcessVolume的曝光补偿来解决这个问题。
在运行时生成关卡之前,地下城建筑师主题需要在你这边进行一些设置。请参考DA的文档了解更多信息。




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