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[代码插件] Easy Multi Save 1.37 虚幻5.0多合一保存加载存档插件

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发表于 2023-11-7 16:21:22 | 显示全部楼层 |阅读模式
支持的引擎版本UE5.0






















Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!

EMS is tried and tested in many commercial projects such as: Hydroneer, Forgive me Father and Night of the Dead. The system has a simple and consistent structure, so you can jump in right away even if you only know the UE basics. It supports all kinds of games and apps and can be compiled for all platforms. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"

技术细节
Main Features:
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use its loaded data directly.
Ongoing support and updates.

Advanced Features:
Multi-Thread and Deferred Loading to load/save many Actors.
Multi-User game support.
Clean file structure with Desktop and Console file system support.
Save recursive Blueprint structures with one click.
Save player, game mode or any other Actor as persistent data.
Keep old save files relevant after updating your project.
Support to share save games between players.
Support for saving only the client in network games.
Custom Save Objects, for storing settings or additional data.
Code Modules: Easy Multi Save(Runtime)
Number of C++ Classes: 20
Network Replicated: Supported
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android, iOS, [Consoles require manual compilation]


Easy Multi Save是一个集所有功能于一身的保存和加载解决方案,将为您节省大量时间。它适用于小型和大型项目,并且不需要任何c++知识,这使得它非常适合Blueprint和代码项目。保存和加载关卡角色、关卡和子关卡蓝图、玩家、库存、组件、持久数据或设置。它还支持为任何Actor一键保存复杂的Blueprint结构。所有保存的数据被压缩为最小文件大小!

EMS在许多商业项目中都经过了测试,例如:Hydroneer, Forgive me Father和Night of the Dead。该系统具有简单和一致的结构,因此即使您只知道UE基础知识,也可以立即跳入。它支持各种游戏和应用程序,可以为所有平台编译。这种设计允许最大的灵活性,同时完全符合我们的标准:“更聪明地工作,而不是更辛苦!”

技术细节
主要特点:
一种快速且流线型的保存/加载复杂游戏数据的方式。
使用单个保存游戏或无限数量的保存插槽,以及缩略图。
保存和加载关卡演员,关卡蓝图,玩家,库存和更多。
保存和加载持久数据,如进度。
保存和加载组件和子角色。
使用“Save Interface”来获取一个Actor的保存、预保存和加载事件。
系统会自动决定哪些角色需要更新或重生,不用担心!
加载和保存演员在开放世界与世界分区或流。
保存任何变量并直接使用其加载的数据。
持续的支持和更新。

高级功能:
多线程和延迟加载来加载/保存许多actor。
多用户游戏支持。
干净的文件结构与桌面和控制台文件系统的支持。
一键保存递归Blueprint结构。
保存玩家,游戏模式或任何其他Actor作为持久数据。
在更新项目后保持旧保存文件的相关性。
支持在玩家之间共享保存游戏。
支持在网络游戏中只保存客户端。
自定义保存对象,用于存储设置或其他数据。
代码模块:Easy Multi Save(Runtime)
c++类的数量:20
网络复制:支持
支持的开发平台:Windows, Mac
支持目标构建平台:Windows, Mac, Android, iOS,[控制台需要手动编译]




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