This library is essentially engine independent, but it also simulates a much more accurate system with higher performance, support for multi-threaded and async simulation.
Can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, volume preservation, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for occlusion! And fluids are coming soon as well.
The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.
Another big feature of the VICO Dynamics physics library; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/5 and Nintendo Switch. NOTE: Console access requires source and that the UE4 Plugin itself is WIP for Linux and Android (supported, but not production ready just yet).
VICO Dynamics物理库的另一个重要功能;它在CPU上运行。这意味着它支持多种平台C/Mac/Linux,手机和主机!不依赖于任何硬件。已在Windows/Linux/Mac, Xbox One, PS4/5和任天堂Switch上进行了测试。注意:控制台访问需要源代码,并且UE4插件本身是Linux和Android的WIP(支持,但尚未准备好生产)。