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[代码插件] VICODynamics: Rope/Cloth/Soft-Body Simulation Plugin 5.0.2虚幻5.0布料物理

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发表于 2023-11-10 15:18:38 | 显示全部楼层 |阅读模式
支持的引擎版本5.0
































This library is essentially engine independent, but it also simulates a much more accurate system with higher performance, support for multi-threaded and async simulation.

Can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, volume preservation, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for occlusion! And fluids are coming soon as well.

The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.

Another big feature of the VICO Dynamics physics library; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/5 and Nintendo Switch. NOTE: Console access requires source and that the UE4 Plugin itself is WIP for Linux and Android (supported, but not production ready just yet).


这个库本质上是独立于引擎的,但它也模拟了一个更精确的系统,具有更高的性能,支持多线程和异步模拟。

现在可以模拟布,无论是程序上创建的表或通过转换静态网格布,碰撞,体积保存,附件,张力约束,拖动修改器,施加的力量和物理模拟风与支持遮挡!液体也很快就来了

使用基于粒子的模拟的美妙之处在于,你永远不会受限于你可以从粒子和约束中创造的东西。

VICO Dynamics物理库的另一个重要功能;它在CPU上运行。这意味着它支持多种平台C/Mac/Linux,手机和主机!不依赖于任何硬件。已在Windows/Linux/Mac, Xbox One, PS4/5和任天堂Switch上进行了测试。注意:控制台访问需要源代码,并且UE4插件本身是Linux和Android的WIP(支持,但尚未准备好生产)。




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