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[环境] Medieval Fantasy Ruins - Dark Forest Environment 废墟森林场景

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发表于 2022-11-9 12:10:09 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26 - 4.27 - 5.0






UPDATE 1
-expansion of the demo map with additional dungeons
-few additional assets like human remains and old lattice

UPDATE 2
-additional chapel map with neutral lighting setup
-add detail maps to base materials
-fixes for UE5

We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy world or demonic monster slasher - it's all up to you! Now with updates you have additional dungeons and an extra map with neutral lighting.

lighting scene with RTX example or
expansion of the demo map with additional dungeons or (Update 1)
additional chapel map with new natural lighting setup (Update 2)
There is the last option left. If you want the next update just write a review!

Main meshes:
chapel and crypt with many elements
trunks, debris, roots
foliage (trees, dead trees, bushes, small vegetation)
stairs
bridges
wood planks
ground stones, cobbles
wood doors
and many more

Effects:
fire guide on spline
fireplace, torchlight
mist, fogs, god rays
rats, birds
leaves
swamp water
spiderwebs

Sounds:
ambient for day and night
fireplace, fire torch
storm
wind
waterdrops
raven
Technical Details
Features:

game ready and optimized (around 70-90 FPS on full HD and 1070 graphic card)
photogrammetry High-quality assets
detail and atmospheric scene with two lighting scenarios



更新1
演示地图增加了地下城
-很少有额外的资产,比如人类遗骸和古老的格子

更新2
-额外的教堂地图与中性照明设置
为基础材质添加细节贴图
修复了UE5

我们希望两个照明场景的大气层次帮助您建立自己的情绪化的地方。电影质量与摄影测量资产应该给你足够的可信和沉浸的世界。中世纪的幻想世界或恶魔怪物-这一切都取决于你!现在随着更新,你有额外的地下城和一个额外的中性照明地图。

照明场景与RTX的例子或
演示地图的扩展,增加了地下城或(更新1)
额外的教堂地图,新的自然照明设置(更新2)
还有最后一个选择。如果你想要下次更新,就写一篇评论吧!:)

主要网格:
教堂和地下室有很多元素
树干,碎片,树根
树叶(树木、枯树、灌木、小植被)
楼梯
桥梁
木板条
磨碎的石头,鹅卵石
木头门
还有更多

效果:
防火指南在花键上
壁炉,火炬之光
雾,雾,上帝的光芒
老鼠、鸟类
叶子
沼泽的水
蜘蛛网

声音:
白天和晚上的环境
壁炉、火把
风暴

滴水
乌鸦
技术细节
特点:

游戏准备好并优化了(在全高清和1070显卡下大约70-90 FPS)
优质资产
细节和大气场景与两个照明场景



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