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[环境] The Forest 虚幻4.26-4.27,5.0 森林热带丛林植物

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发表于 2023-11-16 15:38:41 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27,5.0






































Use trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas, paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead branches, roots, clover, down to small rocks and pebbles.

Use the unified wind and wetness shader to define the wind and wetness amount on a global scale, without having to modify every asset or material, simply by inputting a value between 0-1. You can use 0 to simulate calm winds and dry environment or go up to 1 to simulate stormy winds and wet environment. You can even decide the wind direction without having to do anything complex. Combined with particles and other effects, the end result is truly spectacular.

Note: Screenshots, videos and gifs might not reflect the latest changes. Need to talk? join our Discord or write an Email. Comments take longer to be answered.

技术细节
Features
• Lighting Presets
• Distant Rain Effect
• Unified Wind Shader
• Surface Customization
• Unified Wetness Shader
• Powerful Material Instance Parameters
• Distance Based Landscape Tessellation
• River Material With Dynamic Foam (Distance Fields)
• Procedurally Distributed Ground Cover
• Heightmap Based Layer Blending
• Water Puddles Landscape Layer
• Custom plug and play functions
- Distance Tessellation
- Global Color Variation
- Displacement Fade
- Distance Fade
- Mask Modifier
- Panner Water
- Cloud Panner
- Water UV
- Colorizer
- Wetness
- Breeze
- Detail
- Mixer
- Snow
• Controllable Tree Moss Layer
• Massive Trees
• Snow Shader

Content
[14] Trees (9 Unique, 2 Scaled, 3 Merged With Plants)
[1] Cinematic Lighting Preset
[1] Overcast Lighting Preset
[4] Day Lighting Presets
[1] Night Lighting Preset
[2] Scatter Leaves
[9] Dried Leaves
[1] Distant Rain
[3] Branches
[4] Boulders
[5] Pebbles
[3] Shrubs
[2] Rocks
[2] Roots
[1] Clover
[6] Ferns
[1] Lake
[1] River
[1] Cliff
PBR: Yes
LODs: Yes
Collision: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: Yes
[23] Material Function
[87] Material Instance
[120] Texture
[22] Material
[56] Mesh


使用树木来构建森林,灌木来填充视图,巨石来创建障碍物,岩石来创建有趣的区域,用景观层来绘制自动填充地面的程序分布的地面覆盖物,包括蕨类植物,枯枝,根,三叶草,小岩石和鹅卵石。

使用统一的风和湿度着色器来定义全局尺度上的风和湿度量,无需修改每个资产或材料,只需输入0-1之间的值。您可以使用0来模拟无风和干燥的环境,或者使用1来模拟狂风和潮湿的环境。你甚至可以决定风向,而不需要做任何复杂的事情。结合粒子和其他效果,最终的结果是真正壮观的。

注意:截图、视频和动图可能不能反映最新的变化。需要谈谈吗?加入我们的不和或写一封电子邮件。回复评论需要更长的时间。

技术细节
特性
•灯光预设
•远雨效应
•统一风着色器
•表面定制
•统一的湿度着色器
•强大的材料实例参数
•基于距离的景观镶嵌
•河流材料与动态泡沫(距离场)
•按程序分发的地面覆盖物
•基于高度图的图层混合
•水坑景观层
•自定义即插即用功能
-距离镶嵌
-全球颜色变化
-位移衰减
-距离衰减
-掩码修改器
——锅水
——Cloud Panner
-水紫外线
——再着色
——湿润
——风
——细节
——混合机
——雪
•可控树苔层
•大量的树木
•雪着色器

内容
[14]棵树(9棵独特,2棵缩放,3棵与植物合并)
[1]电影灯光预设
[1]阴天照明预设
[4]白天照明预设
[1]夜间照明预设
[2]撒树叶
[9]干叶子
b[1]遥远的雨
[3]分支
[4]巨石
[5]鹅卵石
[3]灌木
[2]的岩石
[2]根
[1]三叶草
[6]蕨类植物
[1]湖
[1]河
[1]悬崖
PBR:是的
钟表:是的
碰撞:是的
纹理:高达8K
支持平台:Windows 64位
目标平台:Windows 64位
文档:是的
[23]材料功能
[87]材料实例
[120]纹理
[22]材料
[56]网




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