Features:
Works in the background thread for the best performance.
This system uses points on the actor's skeletal mesh to pinpoint the actor.
NPCs can now see the shadow of their opponents
You can assign a different reaction if the NPC sees a shadow or your character.
All code is written in C ++
Doesn't require knowledge of C ++
Code Modules:
NPCEyesSightProComponent(Type: Runtime)
NPCEyesPointsPro(Type: Runtime)
Number of Blueprints: 2 component and 4 BP for demo.
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Link , Discord
Example Project: Included
Important/Additional Notes: None