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[代码插件] Skeletronix Procedural Skeleton Mesh Generation 虚幻4.9-4.20骨骼

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发表于 2023-11-16 16:07:44 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.9-4.20














Skeletronix utilizes profile assets which can be easily customized. Profiles contain several types of bones that can be added. Long bones, such as femurs, will be scaled automatically based on their start and end joints. Spines are constructed out of individual vertebrae and automatically positioned and rotated. All bone types can have their meshes specified in the profile so that you may use meshes other than the ones included. This means that Skeletronix is not limited to human creatures.

技术细节
List of Modules:
• Skeletronix (Runtime)
List of Features:
• Easy skeleton generation.
• Full set of human bone meshes.
• Easily customized profile assets.
• Full support for custom bone meshes.

Scaled to Epic skeleton: Yes
Number of Materials: 1
Number of Meshes: 18
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 3
Texture Resolution: 2048x2048, 2048x2048, 2048x2048
Intended Platforms: Windows PC
Platforms Tested: Windows PC
Documentation Included: Yes


Skeletronix利用可以轻松定制的配置文件资产。配置文件包含几种可以添加的骨骼类型。长骨,如股骨,将根据它们的开始和结束关节自动缩放。脊柱由单个椎骨构成,并自动定位和旋转。所有骨骼类型都可以在配置文件中指定它们的网格,以便您可以使用包括的网格以外的网格。这意味着Skeletronix并不局限于人类生物。

技术细节
模块列表:
•Skeletronix(运行时)
功能列表:
•简单的骨架生成。
•全套人骨网格。
•轻松定制配置文件资产。
•完全支持自定义骨网格。

缩放到史诗骨架:是的
材料数量
网格数:18
材料是否从主材料中派生出实例作为变体:否
纹理数量:3
纹理分辨率:2048 × 2048, 2048 × 2048, 2048 × 2048
适用平台:Windows PC
测试平台:Windows PC
包含的文件:是




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