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[环境] Underground Caves and Bunker 虚幻4.12-4.27,5.0 地下地洞

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发表于 2023-11-16 16:55:07 | 显示全部楼层 |阅读模式
适配UE4.12-4.27,5.0




























Underground Cold War Era Base retrofitted for current year.
This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Includes:
- Over 100 mesh assets
- Master material setup that control the majority of all props and models within the room
- Master material on all tiling surfaces to control dirt, wetness, and a secondary texture set
- Material setups such as fog and lighting rays
- Blueprint for easy light rig setup
- Multiple Look Up Tables (LUTs)
- Wire Splines for cords and cables
- Grunge and Decay Decals
- Cinematic Post Processing
- Glass materials
- Tilable texture sets for concrete, damaged concrete, stained concrete, dirt, rocky dirt, sandy dirt, footprint dirt, and many more.
Physically-Based Rendering: Yes
Texture Size : 90% at 2k Texture size, 10% at 1k or below
Collision: Auto Generated
LODs: NA
Number of Meshes: Meshes- 155
Number of Materials and Material Instances: 122
Number of Textures: 309
Intended Platform: Xbox, Playstation, Linux, Windows, iOS, etc
Platforms Tested: Windows


冷战时期的地下基地在今年进行了翻新。
这个项目包括在虚幻引擎中创建的所有资产,材料和vfx的所有图片。每个资产都是为逼真的AAA质量视觉效果,风格和预算而创建的。
技术细节
包括:
-超过100个网格资源
-掌握控制房间内大部分道具和模型的材料设置
-掌握所有瓷砖表面的材料,以控制污垢,湿度和次要纹理集
-材料设置,如雾和光线
-易于灯光钻机设置的蓝图
-多个查找表(LUTs)
-用于电线和电缆的花键
-垃圾和腐烂贴花
-电影后期处理
-玻璃材料
-混凝土,受损混凝土,染色混凝土,污垢,岩石污垢,沙质污垢,足迹污垢,以及更多的瓷砖纹理集。
基于物理的渲染:是的
纹理大小:90%在2k纹理大小,10%在1k或以下
碰撞:自动生成
钟表:NA
网格数:网格- 155
材料和材料实例数量:122
纹理数量:309
目标平台:Xbox, Playstation, Linux, Windows, iOS等
测试平台:Windows




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