找回密码
 立即注册
搜索

[角色/动画] Great White Shark 角色控制器

[复制链接]
167 |0
发表于 2023-11-17 15:15:22 | 显示全部楼层 |阅读模式





















This is a 3D model of a Great White Shark with animations.
Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.
Turn and roll animations are not included.
Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.
The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.

The operation of BP_ChasingShark is as follows:
-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.
-If there is no food in the scene, it follows the player.
-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.
-If it is tilted, it changes the roll speed to recover the tilt.

Animation names:
Anim_SharkBite
Anim_SharkBiteDown
Anim_SharkBiteLeft
Anim_SharkBiteRight
Anim_SharkBiteShake
Anim_SharkBiteUp
Anim_SharkDeath
Anim_SharkFloat
Anim_SharkIdle
Anim_SharkRebirth
Anim_SharkSwimForward
BP_SharkThirdPersonCharacter operation method:
Right and Left Arrow: Yaw speed change
Up and Down Arrow: Pitch speed change
A, D: Roll speed change
W, S: Accelerate
Tab: Bite1
Left Ctrl: Bite2
K: Death
l: Rebirth

Technical Details
Features:
Realistic swimming behavior and animations.
Operable character(BP_SharkThirdPersonCharacter).
Chasing character(BP_ChasingShark).
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters:
Mesh_SharkLowPoly: 2007
Mesh_SharkMiddlePoly: 8164
Texture Resolutions:
Base Color: 4096x4096
Normal: 4096x4096
Detail: 512x512
Detail Normal: 512x512
Roughness: 512x512
Number of Animations: 11
Animation Types : In-place
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms: Windows, OS X, Android, iOS
Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
Important/Additional Notes: The number of bones is 39.


这是一个带有动画的大白鲨的3D模型。
包括可操作角色蓝图(BP_SharkThirdPersonCharacter)和追逐角色蓝图(BP_ChasingShark)。
旋转和滚动动画不包括在内。
相反,脊柱和头部骨骼的角度是直接通过动画蓝图中的转换(修改)骨骼来改变的。
脊柱和头部的旋转角度由RollSpeed, PitchSpeed, YawSpeed和ForwardSpeed计算。

BP_ChasingShark的操作如下:
-如果场景中放置了食物(BP_SharkFood),则从其中随机选择一个食物作为目的地。
-如果场景中没有食物,它会跟着玩家。
如果它使用球体轨迹发现前方有障碍物,游向正常方向的碰撞点。
-如果它是倾斜的,它改变滚速度来恢复倾斜。

动画的名字:
Anim_SharkBite
Anim_SharkBiteDown
Anim_SharkBiteLeft
Anim_SharkBiteRight
Anim_SharkBiteShake
Anim_SharkBiteUp
Anim_SharkDeath
Anim_SharkFloat
Anim_SharkIdle
Anim_SharkRebirth
Anim_SharkSwimForward
BP_SharkThirdPersonCharacter操作方法:
左右箭头:改变偏航速度
上下箭头:改变俯仰速度
A、D:改变滚转速度
女、女:加速
标签:Bite1
左键Ctrl: Bite2
凯西:死亡
李:重生

技术细节
特点:
逼真的游泳行为和动画。
可操作的字符(BP_SharkThirdPersonCharacter)。
追逐字符(BP_ChasingShark)。
缩放到史诗骨架:是的
操纵:是的
装配到史诗骨架上:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_SharkLowPoly: 2007
Mesh_SharkMiddlePoly: 8164
纹理分辨率:
基色:4096x4096
正常:4096 x4096
细节:512 x512
正常:512x512
粗糙度:512 x512
动画数量:11
动画类型:原地
支持的开发平台:Windows, OS X
支持的目标构建平台:Windows, OS X, Android, iOS
文档:https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
重要/附加说明:骨头的数量是39。




回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表