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[蓝图] Stylized Rendering System (Cel-Shader) 虚幻4.26-4.27风格化渲染系统

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发表于 2023-12-5 11:33:56 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27






















Features:
Stylized Rendering System Actor, a post process volume for general control of cel-shading and outline system
Standard, Metallic, Translucent and Hair Shading
7 pattern textures for control over patterns in shadows and highlights of objects
7 gradient textures for control over transition from shadows to no shadow and highlight to no highlight
10 curve assets for Daytime based shading changes
2 Master Materials for normal and translucent
15 demo material instances
8 demo textures
3 Material Functions for setting up compatibility in your materials with SRS
18 other utility material functions
Light Manager Component to manage light colors for cel-shaded lights mode
Number of Blueprints: 3 (+ 4 Demo Blueprints)

Performance: No noticable performance decrease when playing in editor with SRS and one outline type enabled. (Tested on AMD Ryzen 5 3500X, Radeon RX 570, 8GB of RAM)
Known Compatibility Issues: Ultra Dynamic Sky
Replication: Local
Supported Development Platforms: All
Windows: Yes
Mac: Yes(Set the D3D11 Tesselation Mode in the master material to No Tesselation to improve performance)
Documentation: [TUTORIAL SERIES ON YOUTUBE]
Important/Additional Notes: All Styles shown in the trailer and in the product images were created using SRS, however not all shown styles are shipped with SRS. SRS is simply a tool for creating cel-shaded styles.


特点:
风格化渲染系统演员,一个后期处理体积的一般控制细胞着色和轮廓系统
标准,金属,半透明和头发阴影
7个图案纹理,用于控制阴影和高光对象中的图案
7个渐变纹理,用于控制从阴影到无阴影和高光到无高光的过渡
10个基于白天阴影变化的曲线资产
2普通材质和半透明材质
15个演示材料实例
8个演示纹理
用于设置材料与SRS的兼容性的功能
18 .其他实用材料功能
Light Manager组件,用于管理单元阴影灯光模式的灯光颜色
蓝图数量:3(+ 4演示蓝图)

性能:在启用SRS和一个大纲类型的编辑器中播放时,没有明显的性能下降。(在AMD Ryzen 5 3500X, Radeon RX 570, 8GB内存上测试)
已知的兼容性问题:超动态天空
复制:本地
支持的开发平台:所有
Windows:是的
Mac:是(将主材质中的D3D11镶嵌模式设置为无镶嵌以提高性能)
文档:[YOUTUBE上的教程系列]
重要/附加说明:预告片和产品图片中显示的所有样式都是使用SRS创建的,但并非所有显示的样式都随SRS发货。SRS只是一个用于创建单元格阴影样式的工具。




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