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[角色/动画] Samurai Warriors 虚幻4.26-4.27铠甲战士

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发表于 2023-12-5 12:24:44 | 显示全部楼层 |阅读模式
本帖最后由 阿拉丁神经 于 2023-12-5 12:29 编辑

支持的引擎版本4.26-4.27




A short example VIDEO to demonstrate how this asset can be integrated into
Close Combat: Swordsman project from UE marketplace

Details:
The advanced Material system gives you a possibility to customize the characters and make them look unique.  Each body/armor part can be tweaked separately.  A characters has cloth parts based on lates NvCloth solver cloth system fully rigged and ready to go.

Fully compatible with the UE mannequin and can be integrated into to your project in just a few seconds.  Additionally, this pack included a two weapon asset to make your Samurais be ready for the fight.

技术细节
Features:
Fully customizable Material
APEX cloth dynamic
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: Compatible with all Animation for standard UE4 mannequin
Number of characters: 8 plus separated parts to be used in projects with customization
Vertex counts of characters: 29327
Texture Resolutions: 2048x2048 on each part such as pants or body.  (See video with Material customization)
Supported Development Platforms: PC, Mac, Linux
Supported Target Build Platforms: PC, Mac, Linux, Current and next Gen Consoles



一个简短的示例视频演示如何将此资产集成到
近距离格斗:剑客项目从UE市场

细节:
先进的材质系统让你可以自定义角色,使他们看起来独一无二。每个身体/盔甲部分可以单独调整。一个字符有布部分基于最新的NvCloth求解布系统完全装配和准备去。

与UE模型完全兼容,可以在几秒钟内集成到您的项目中。此外,这个包包括两个武器资产,使你的武士准备战斗。

技术细节
特点:
完全可定制的材料
APEX布料动态
缩放到史诗骨架:是(遗产骨架)
操纵:是的
装配到史诗骨架:是(遗产骨架)
动画:兼容标准UE4人体模型的所有动画
字符数:8加上分开的部分,可用于自定义项目
字符顶点计数:29327
纹理分辨率:2048 × 2048每个部分,如裤子或身体。(参见素材定制视频)
支持的开发平台C, Mac, Linux
支持目标构建平台C, Mac, Linux,当前和下一代主机


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