找回密码
 立即注册
搜索

[代码插件] Advanced Fade Objects PRO - Multicolor!1.1.3虚幻4.26-4.27,5.0

[复制链接]
103 |0
发表于 2023-12-20 16:11:42 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27,5.0




















This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. All code is written in C ++ to improve performance. You don't need to change the materials on your objects. Advanced Fade Objects PRO will do everything by itself.

Update 1.3 for UE-5.3
+ Added offset on the vector. For example, now you can configure that objects are hiding only if they hide the character of the character.
UPDATE 1.2 for UE5
Now works in multiplayer.
Update 1.1.2 for UE5, 427
+ The ability to use a material and an instance instead of just an instance, which makes it possible to cast a shadow, but only if the opacity in the material is greater than 0.3.
Update 1.0.1 - Minor fixes in the materials instance.

Features:
Support for any number of colors for any number of objects
Only one component for character or camera
You can adjust the fade rate
You can change it to any of your material
Written in C++ for better performance
Works with any number of material IDs on the object
Different colors for each of the objects in the actor
2 operating modes. Exclusion and Inclusion methods
Pause, Enable, and Disable in runtime
Support for any number of colors for any number of objects
Easy to use and easy to integrate into your project.
Free support for our products in discord.
Disclamer: This will not work with FoliageInstanceMesh.

技术细节
Features:
Support for any number of colors for any number of objects
Only one component for character or camera
Different colors for each of the objects in the actor
Written in C++ for better performance
Code Modules:
AdvancedFadeObjectsPROComponent (Type: Runtime)
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64, Android, Mac, IOS, Linux
Supported Target Build Platforms: Win64, Android, Mac, IOS, Linux
Documentation: Documentation, Discord
Example Project: Included
Important/Additional Notes:


该系统仅使用一个组件使对象在角色和相机之间透明。物体可以是任意复杂的,也可以是任意数量的材料。所有代码都是用c++编写的,以提高性能。你不需要改变物体的材质。高级淡出对象PRO将自行完成所有工作。

为UE-5.3更新1.3
+在矢量上添加偏移量。例如,现在您可以配置对象仅在隐藏字符的字符时才隐藏。
为UE5更新1.2
现在在多人游戏中工作。
更新1.1.2为UE5, 427
+能够使用一个材质和一个实例,而不仅仅是一个实例,这使得它可以投射阴影,但只有当材质的不透明度大于0.3。
更新1.0.1 -在材料实例的小修复。

特点:
支持任意数量的对象的任意数量的颜色
只有一个组件用于角色或相机
您可以调整淡出速率
你可以把它改成你的任何材料
为了更好的性能,用c++编写
适用于物体上任意数量的材质id
actor中每个对象的颜色都不同
2种工作模式。排除法和纳入法
在运行时暂停、启用和禁用
支持任意数量的对象的任意数量的颜色
易于使用,易于集成到您的项目。
免费支持我们的产品在不和谐。
声明:这对FoliageInstanceMesh不起作用。

技术细节
特点:
支持任意数量的对象的任意数量的颜色
只有一个组件用于角色或相机
actor中每个对象的颜色都不同
为了更好的性能,用c++编写
代码模块:
AdvancedFadeObjectsPROComponent(类型:Runtime)
蓝图数量:1
c++类的数量:1
网络复制:否
支持的开发平台:Win64, Android, Mac, IOS, Linux
支持的目标构建平台:Win64, Android, Mac, IOS, Linux
文档:文档,不和
示例项目:包括在内
重要的/其他说明:




回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表