找回密码
 立即注册
搜索

[蓝图] Meek Cover System 虚幻4.25

[复制链接]
87 |0
发表于 2023-12-20 16:39:56 | 显示全部楼层 |阅读模式
支持的引擎版本4.25






















The entire purpose of MCS is to provide example and logic for your own cover system. We wanted a multiplayer cover system that didn’t require special “walls.”

You don't need to migrate or use any in-cover animations! But you can. Only need the ActorComponent and 3 supporting files.

MCS demo has 3 animation sets.
For 0 in cover animations we use the free UE4 Animation Starter Pack. BUT turned 90 degrees, to face parallel with the wall. For front facing animations Mixamo. And for back facing Cover Animset Pro. Assets not incl.

Version 5.2
Consolidated all characters into one demo character. You can switch cover animations by pressing "Z"
Set movement based on "Camera" or "Fixed" movement.
V5.1: Setting trace channel, to limit what objects you can enter cover.

技术细节
Features:
90%+ functionality put into an Actor Component.
Multiplayer support. Built and tested with the “Run as Server” mode.
Hard Cover system. You need to press a button.
Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
Move from cover to cover, adjoined/curved/concave/hard angled walls.
2 types of Cover movement: Fixed and Camera based.
3 types of animation "categories:" None. Forward facing. Back facing.
Peek function. Used for simple cover fire.
Limit what objects you can enter cover.

Logic:
Moving back, or away from wall, auto uncovers you.
Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
Cover to cover requires you going to edge of wall, then pressing cover.
Curved walls require a minimum size.
Cover fire was built as an example, and isn't a fully built feature.
Number of Blueprints: 2 (Actor, Anim BP, and MCS Actor Component files)
Input: Keyboard + Mouse
Network Replicated: Yes. Client-Server tested.
Supported Development Platforms: Mac, Windows
Supported Target Build Platforms: Mac, Windows


MCS的全部目的是为您自己的覆盖系统提供示例和逻辑。我们想要一个不需要特殊“墙”的多人掩护系统。

你不需要迁移或使用任何隐藏动画!但是你可以。只需要ActorComponent和3个支持文件。

MCS演示有3个动画集。
对于0的封面动画,我们使用免费的UE4动画入门包。但转了90度,面朝墙平行。对于正面动画Mixamo。和背面的封面Animset Pro。资产不包括。

版本5.2
将所有角色合并为一个演示角色。按“Z”键可以切换封面动画
设置基于“相机”或“固定”移动的移动。
V5.1:设置跟踪通道,以限制您可以进入覆盖的对象。

技术细节
特点:
90%以上的功能放到一个Actor组件中。
多人的支持。使用“作为服务器运行”模式构建和测试。
精装系统。你需要按一个按钮。
覆盖任何表面。不需要特殊的“墙”材料。但是v5.1可以设置跟踪通道。
从一个掩体移动到另一个掩体,相邻的/弯曲的/凹的/硬角度的墙壁。
2种类型的覆盖运动:固定和相机为基础。
3种类型的动画“类别”:无。面对。重新面对。
Peek的功能。用于简单的掩护射击。
限制你可以进入掩体的物体。

逻辑:
向后移动,或远离墙壁,自动发现你。
如果墙短,自动蹲下。基于墙体高度。可通过变量调节。
盖到盖需要你走到墙的边缘,然后按盖。
弯曲的墙壁要求最小尺寸。
掩蔽火力就是一个例子,并不是一个完整的功能。
蓝图数量:2 (Actor、animm BP和MCS Actor组件文件)
输入方式:键盘+鼠标
网络复制:是的。客户机-服务器测试。
支持的开发平台:Mac, Windows
支持的目标构建平台:Mac, Windows




回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表