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[武器/道具] Dungeon Lamps 虚幻4.27 灯具

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发表于 2023-12-20 17:19:03 | 显示全部楼层 |阅读模式
支持的引擎版本4.27





























This pack features 195 modular objects and preassembled dungeon lamps torches and light fixtures. It includes four different PBR material sets to bury the looks of the objects which share all one single texture Atlas in order to make instancing and resource sharing more efficient. The material features the ability to blend between two sets of textures and fade in and out the emissive glow in order to make parts of the mesh look like there are on fire. There are also four different sizes of fire particle systems included which fit the different shapes and sizes of the burning materials of the objects. The pack includes three example Blueprint combining objects, dynamic lights with light functions as well as the particle system and the ability to turn the fire/light on and off. This set comes with textures that have a 8K resolution so that everyone can decide from themselves which mipmap bias they are going to use for the game for example - 2 would be 2048.

技术细节
Features:
195 modular objects and preassembled dungeon lamps torches and light fixtures
4 different PBR material sets to change the looks of the objects all one single texture Atlas
4 fire particle system variations
4 different for different light function textures to fit the different light fixture geometries
Texture Sizes:
18 x 8k textures
5 x 2048
4 x 1024
3 x 512
Scaled to Epic skeleton: No
Collision: Yes automatically generated
Vertex Count: 50 to 5000
LODs:0
Number of Meshes: 195
Number of Materials and Material Instances: 13
Number of Textures: 25
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: see overview map


这个包有195个模块对象和预装的地牢灯、火把和灯具。它包括四种不同的PBR材料集,用于隐藏共享所有单个纹理图集的对象的外观,以使实例化和资源共享更有效。该材料的特点是能够在两组纹理之间混合,并在发射光中淡入和淡出,以使部分网格看起来像着火了一样。还包括四种不同大小的火粒子系统,以适应物体燃烧材料的不同形状和大小。该包包括三个例子蓝图结合对象,动态光与光功能,以及粒子系统和打开和关闭火/光的能力。这一套带有8K分辨率的纹理,这样每个人都可以自己决定他们将在游戏中使用哪种mipmap偏差,例如- 2将是2048。

技术细节
特点:
195个模块对象和预组装的地牢灯、火炬和灯具
4种不同的PBR材料集来改变物体的外观,所有这些都是一个单一的纹理图集
4 .火粒子系统变化
4 .针对不同的光功能纹理来适应不同的灯具几何形状
结构尺寸:
18 x 8k纹理
5 × 2048
4 × 1024
3 × 512
缩放到史诗骨架:没有
碰撞:是自动生成的
顶点计数:50到5000
钟表:0
网格数:195
材料和材料实例数量:13
纹理数量:25
支持的开发平台C
支持的目标构建平台C
文档:参见概览图




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