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[代码插件] Mesh Morpher 1.88 虚幻4.27

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发表于 2023-12-29 11:24:00 | 显示全部楼层 |阅读模式
支持引擎版本4.27

















Mesh Morpher 2.5.9 is Live! (04/03/2023)
[MM-422] Fixed a bug where grabbing deltas from import data wouldn’t work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.

Mesh Morpher 2.5.8 is Live! (04/02/2023)
[MM-417] Bone Tree fits better in Poser side panel
[MM-418] Bonesnapshots have been changed. The bone transformation storage is completely changed and requires users to recreate them.
[MM-419] Renaming a Morph Target now pre-fills the text block with current Morph Target name
[MM-420] Wrapper control points index indicator are not render anymore if they’re outside of viewport frustum
[MM-421] Fixed a bug where creating the bones gizmos would crash the engine

Mesh Morpher 2.5.7 is Live! (03/23/2023)
[MM-409] Improved the smoothing for non-rigid wrapping
[MM-410] Added Symmetric Control Points
[MM-411] Updated default Wrapping settings


网格变形器2.5.9已上线!(04/03/2023)
[MM-422]修复了从导入数据中获取增量在某些情况下无法正常工作的错误。相反,我们现在只从UMorphTarget对象获取增量。
网格变形器2.5.8已上线!(04/02/2023)
[MM-417]骨树更适合Poser侧板
[MM-418]Bonesnapshots已更改。骨骼转换存储已完全更改,需要用户重新创建。
[MM-419]重命名变形目标现在用当前变形目标名称预先填充文本块
[MM-420]如果包装器控制点索引指示器在视区截头体之外,则不再渲染它们
〔MM-421〕修复了创建骨骼小控件会导致引擎崩溃的错误
网格变形器2.5.7已上线!(03/23/2023)
[MM-409]改进了非刚性包装的平滑度
[MM-410]增加对称控制点
[MM-411]更新了默认包装设置




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