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[代码插件] Pixel 2D - Top-Down Engine 虚幻4.27 平台俯视游戏引擎

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发表于 2024-1-11 14:25:30 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.27






















Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.

Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize.
The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more...

Technical Details
Features:
Animation Blueprint implementation for Flipbooks.
State machine implementation for Flipbooks inside Animation Blueprints.
Added Animation Notify support for Flipbooks.
Added Destroyable Tile support to TileMaps.
Reworked TileMap Editor to support direct flipbook painting on layers.
Reworked sprite depth sorting to support top-down views.
Component-based workflow.
Almost all the functionality is stored in components.
Added custom 2D AI system that is fully compatible with the Unreal AI system.
Complete AnimBP-driven character animation.
Dynamic Combat System.
Physics-based Grenades.
RPG Systems
Inventory System
Inventory Bar and Hotkey bar.
Loot system included.
XP system
Code Modules:
Pixel2D - Runtime
Pixel2DEditor - UncookedOnly
Pixel2DEditorPawnSensing - Editor
Pixel2DEditorTileReplacer - Editor
Pixel2DEditorTileMap - Editor
Number of Blueprints: 100+
Number of C++ Classes:160
Network Replicated: No
Supported Development Platforms: Windows,, Linux
Supported Target Build Platforms: Any
Documentation: Manual


Pixel 2D自上而下引擎是Pixel 2D平台引擎的进化,它的目标是继承Paper2D的不足。它包含了创造令人惊叹的自上而下2D游戏所需的一切。不需要c++知识,一切都可以通过蓝图访问。

每个蓝图都是干净的和注释的,所有重要的变量都是公开的,这使得它非常容易遵循和自定义。
这个插件已经包含了一些功能,包括动画和可摧毁的瓷砖,一个完全重做的TileMap编辑器,支持flipbook绘画,flipbook动画蓝图和通知,敌人AI行为的许多例子,使用光线跟踪和物理弹射的动态战斗系统,库存系统等等……

技术细节
特点:
动画蓝图实现Flipbooks。
动画蓝图中Flipbooks的状态机实现。
添加动画通知支持Flipbooks。
为Tile maps添加了可销毁的Tile支持。
重制的TileMap编辑器支持直接在图层上翻页绘画。
重做精灵深度排序以支持自上而下的视图。
基于组件的工作流。
几乎所有的功能都存储在组件中。
添加自定义2D AI系统,与虚幻AI系统完全兼容。
完成animbp驱动的角色动画。
动态战斗系统。
基于物理手榴弹。
RPG系统
库存系统
库存栏和热键栏。
包括战利品系统。
XP系统
代码模块:
Pixel2D -运行时
Pixel2DEditor - UncookedOnly
Pixel2DEditorPawnSensing -编辑器
Pixel2DEditorTileReplacer -编辑器
Pixel2DEditorTileMap -编辑器
蓝图数量:100+
c++类的数量:160
网络复制:否
支持的开发平台:Windows、Linux
支持的目标构建平台:任何
文档:手动




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