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[角色/动画] Birds 虚幻4.17鸟类

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发表于 2024-1-11 14:29:47 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.17
















These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.

Birds v3.5 Includes:
• (3) rigged and animated Bird skeletal meshes (Crow, Pigeon, and Seagull)
• (87) Animations
• (6) Animation Blueprints
• (3) Character Blueprints with 1 Parent Class
• (2) Game modes (Play as the Enemy character, and Play as a Bird)
• (3) Drag and Drop NPC Birds (Crow, Pigeon, and Seagull)
• AI Controller, Behavior Tree, Backboard setup
• High resolution textures (4K) and materials
• Physics Assets
• LOD’s
• Single trace obstacle avoidance
• Bird Sounds
• Ragdoll on hit
Technical Details
New in version 3.0:
In v3.0 the Birds no longer use Tick, this comes with a significant performance boost.

We are now in a full AI Controller and Behavior Tree environment. The Birds will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close the Birds will run then fly away. In the air they will fly to random Sky Targets. After flying for a while they will either return to the ground or perch on a Perching Target. Both Perching and Flying can be enabled or disabled on a per Bird Basis depending on your desired behavior.

New in version 3.5:
in v3.5 we now have Bird sounds, and Bird calls with Bird call animations. Speaking of animations, we have many new animations (27) including new flying animations. The Birds will now blend between 3 animations while flying based on the Pitch angle of the Bird. If the Bird is flying relatively level it will use a relaxed flying animation. If flying upward they will use a more intense flying animation to gain altitude. When flying in a downward direction the Birds will use a gliding animation. The Perching system has been completely redesigned to be much more reliable. Finally the Birds will now fly away from gunshots or any other sound you wish them to.

Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Important\Additional Notes: Getting Started PDF
For additional Videos, Information and Discussion come on by our Forum Thread.


这些鸟会步行和跳跃到随机的地面目标休息喂食。他们会跑,然后飞离任何演员的敌人标签。一旦在空中,他们将飞到随机的天空目标(可调整的时间),之后他们将返回地面。鸟类现在也有栖息行为。简单的设置,只需拖动一些天空目标,栖木目标和地面目标到你的水平,和鸟将照顾剩下的。你也可以扮演一只具有行走和飞行功能的鸟。

Birds v3.5包括:
•(3)操纵和动画鸟骨骼网格(乌鸦,鸽子和海鸥)
•动画
•(6)动画蓝图
•(3)具有1个父类的角色蓝图
•(2)游戏模式(扮演敌人角色和扮演小鸟)
•(3)拖放NPC鸟类(乌鸦、鸽子和海鸥)
•AI控制器,行为树,背板设置
•高分辨率纹理(4K)和材料
•物理资产
•LOD的
•单迹避障
•鸟叫声
•布娃娃大受欢迎
技术细节
3.0新版功能:
在v3.0中,鸟类不再使用Tick,这带来了显著的性能提升。

我们现在处于一个完整的AI控制器和行为树环境中。小鸟会追踪所有在它们感知范围内的敌方演员。如果敌人靠得太近,鸟儿就会跑开,然后飞走。在空中,他们将飞向随机的天空目标。飞行一段时间后,它们要么返回地面,要么栖息在栖息目标上。栖息和飞行都可以在每只鸟的基础上启用或禁用,这取决于你想要的行为。

3.5新版功能:
在v3.5中,我们现在有了鸟的声音,和鸟的叫声与鸟的叫声动画。说到动画,我们有很多新的动画(27),包括新的飞行动画。鸟儿在飞行时将根据鸟的俯仰角在3个动画之间混合。如果小鸟飞行相对水平,它将使用一个轻松的飞行动画。如果向上飞行,它们将使用更强烈的飞行动画来获得高度。当向下飞行时,小鸟将使用滑翔动画。泊ching系统已经完全重新设计,更加可靠。最后,鸟现在会飞远离枪声或任何其他声音,你希望他们。

预期平台:Windows
测试平台:Windows
包含的文档:无
重要\附加说明:入门PDF
更多的视频,信息和讨论来我们的论坛线程。




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