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[蓝图] Art of Shader - Stylized Post Process Pack 虚幻4.26-4.27后期处理

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发表于 2024-1-11 14:36:53 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27




















Art of Shader - Stylized Post Process is a pack of 37 Post Process Blendable Materials that you customize and tweak to create a unique stylized look for your scene. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From WaterColor, OilPaint, Aquarelle, Cartoon, ComicBook , CelShaded and many more Effects, choose, combine and customize via the parameterized material instances to suit your style.

Please Note : Assets displayed in the Images are for demonstration purposes only are not included in this pack.

Technical Details
Features:
37 Stylized Post Process Blendable Materials, divided into 26 MainShaders and 11 SceneShaders
AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties
Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils
ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.
Number of Blueprints: 4 + 2 Tutorial Blueprints
Number of Materials: 37
Number of Material Instances: 40
Number of UMG Widgets: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes


艺术的着色器-风格化的后期处理是一个包的37个后期处理可混合材料,您自定义和调整,以创建一个独特的风格化的外观为您的场景。蓝图角色促进了基于某些共同属性的后期处理材料的简单组合、混合和分组。从水彩,油彩,水彩画,卡通,漫画书,celshade和许多更多的效果,选择,组合和自定义通过参数化的材料实例,以适应您的风格。

请注意:图片中显示的资产仅用于演示目的,不包括在此包中。

技术细节
特点:
37个程式化的后期处理可混合材料,分为26个MainShaders和11个SceneShaders
AOS Blueprint Actor用于基于共同属性轻松地组合和分组多个可混合材料
通过自定义深度模板,本地化允许您仅将着色器应用于某些对象,或从给定效果中排除某些对象
屏幕空间本地化允许你根据用户定义的形状和大小分割屏幕,并在屏幕的不同部分同时应用多个可混合材料。
通过SceneDepth将放置在环境中的MainObjects从背景中分离出来。同时对你的主环境和背景场景应用不同的着色器组合。
AOSRuntime蓝图和小部件,包括基于动态UMG的色轮,允许您在运行时调整和修改后期处理材料。
蓝图数量:4 + 2教程蓝图
材料数量:37
材料实例数量:40
UMG Widgets的数量:8
支持的开发平台:
Windows:是的
麦克:是的




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