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[角色/动画] Linhi Character 虚幻4.17-4.27,5.0

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发表于 2024-1-19 14:27:47 | 显示全部楼层 |阅读模式
本帖最后由 阿拉丁神经 于 2024-1-19 14:30 编辑

支持的引擎版本UE4.17-4.27,5.0























How to use my female characters with Advanced Locomotion System
Update 7/10/2019:
Add new material
Add OnHorse animations
Removed Locomotion animations
Update 2/25/2019:
Remake Swimming animations
Remake Hair and physic, fix physic broken
Add more blend color for skins, war paint, clothing ... same as Kaqir character
Hair and Skin material now look more realistic.
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can't mixing with G2) packages together.

Characters include animation for Axes and Spear, Swimming. This production with many separate parts of skelaton meshes for you to choose the character you like and some characters are grafted. Characters are physically set for the hair and accessories, and the fabric is painted with a cloth tool to help character move more dynamically in space.

技术细节
Features:
PBR Texture
Over ~ 130 animations, ~10 Face expressions animations, ~10 Lipsync animations available
Apex Cloth physic
Facial Rigged.
Blend Colors for almost all sk_mesh parts.
Easy Re-target animations with Mannequin Skelaton
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)
Animated: (Yes)
Number of characters: 1
Vertex counts of characters: 24.788
Texture Resolutions: 2048x2048, 4096x4096
Number of Animations: ~130
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Tutorial for female characters with Advanced Locomotion System V4
Important/Additional Notes: Please open Overview map to find more informations


如何使用我的女性角色与先进的运动系统
更新7/10/2019:
添加新材料
添加OnHorse动画
移除运动动画
更新2/25/2019:
重制游泳动画
重制头发和物理,修复物理损坏
添加更多混合颜色的皮肤,战争油漆,衣服…和Kaqir一样
头发和皮肤材质现在看起来更真实。
You可以混合和匹配服装和装备所有的头发,配件,武器等,从我所有的其他非G2模块女性(不能与G2混合)包在一起。

角色包括动画的斧头和矛,游泳。这个制作有许多独立的部分骨架网格供你选择你喜欢的角色和一些角色被嫁接。角色的头发和配饰是物理设置的,织物是用布料工具绘制的,以帮助角色在空间中更动态地移动。

技术细节
特点:
PBR纹理
超过130个动画,10个面部表情动画,10个Lipsync动画
Apex布料物理
面部操纵。
为几乎所有的sk_mesh部分混合颜色。
容易重定向动画与人体模型骷髅
缩放成史诗骨架是)
操纵是的)
操纵到史诗骨架:没有(骷髅与人体模型相同的结构和骨骼名称,但增加了面部骨骼和武器骨骼,一些骨骼位置调整以适合女性姿势,因此为了获得最佳效果,您应该使用Retarget方法,请观看此视频以清楚地了解它是如何工作的)
动画是的)
字符数:1
字符顶点计数:24.788
纹理分辨率:2048 × 2048, 4096 × 4096
动画数量:~130
动画类型(根运动/原地):根运动
支持的开发平台:Windows
支持的目标构建平台:Windows
文档:高级运动系统V4女性角色教程
重要/附加说明:请打开概览地图查找更多信息




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