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[环境] 3D-Scanned, Photo-Realistic Forest Landscape Asset Pack Vol. 1 v1.0 虚幻5.0

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发表于 2024-1-19 14:45:31 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.18-4.27,5.0


































The STF-Realistic Forest Pack is our newest collection of assets, designed to provide you with the means of creating vivid, photo-realistic and high-quality forest scenarios on UE4.

Once again, we went out into the countryside with our equipment to 3D-scan a lot of items, this time hunting for small and large broadleaf trees, rocks and boulders (overgrown with moss), a twelve-layer-landscape material with additional foliage spawning abilities, wind shaders for grass and tree meshes, ferns, ground-cover plants, bushes, rocks, tree trunks, 9 ambient sounds, and four highly detailed, tessellated spline meshes for various paths and a forest road.

In order to make sure that the content is performing as well as you expect it from our products, we properly retopologized all objects and created LODs for those with higher polygon counts, so that performance is reasonable on average quality contemporary video cards.

Let us know your thoughts, and with your feedback, we can and will further improve this pack!
P.S.: On opening the presentation level, please allow it to load the grass (which will take a short while).

技术细节
Triangle Counts:
Rocks: 784-2048 triangles
Trees: 962-13401 triangles
Grass Meshes: 32-58 triangles
Trunks: 1681-5191 triangles

Texture Sizes:
Between 128x512 for small foliage items and 4096x4096 for most of the larger objects (boulders, trees, trunks etc.)
Number of Materials and Instances:
35 Materials, 39 Material Instances, 8 Material Functions
1 Landscape Material with 12 Layers, automatic foliage spawning.
Number of Textures: 141
Ambient Sounds / Cues: 9
Grass Types: 8
Foliage Types: 23
Blueprints: 1
Suitable Platform: PC
Collisions:
“Complex to simple” for most solid objects, “no collision” for grass meshes, nettles, flowers and other non-solid objects. Auto-generated simple collision for trunks.


stf -逼真的森林包是我们最新的资产集合,旨在为您提供在UE4上创建生动,逼真和高质量的森林场景的手段。

再一次,我们带着我们的设备去乡下3d扫描很多物品,这次寻找大小阔叶树,岩石和巨石(长满苔藓),一个带有额外树叶产卵能力的十二层景观材料,草和树网格的风着色器,蕨类植物,地面覆盖植物,灌木,岩石,树干,9个环境声音,以及4个非常详细的,用于各种路径和森林道路的镶嵌样条网格。

为了确保内容的表现和你对我们产品的期望一样好,我们对所有对象进行了适当的重新拓扑,并为那些具有较高多边形计数的对象创建了lod,以便在平均质量的现代视频卡上表现合理。

让我们知道您的想法,并与您的反馈,我们可以并将进一步改进这个包!
附注:在打开演示关卡时,请允许它加载草(这需要一小段时间)。

技术细节
三角形计数:
岩石:784-2048个三角形
树木:962-13401个三角形
草网格:32-58个三角形
树干:1681-5191个三角形

结构尺寸:
在128x512之间的小树叶项目和4096x4096之间的大多数较大的对象(巨石,树木,树干等)。
材料和实例数量:
35个材质,39个材质实例,8个材质功能
1景观材料与12层,自动树叶产卵。
纹理数量:141
环境声音/线索:9
草的种类:8
树叶类型:23
蓝图:1
适用平台C
碰撞:
对于大多数固体物体,“从复杂到简单”,对于草网、荨麻、花和其他非固体物体,“无碰撞”。为树干自动生成简单的碰撞。




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