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[蓝图] Horror Mechanics 1.4.3 虚幻4.20-4.27,5.0

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发表于 2024-2-29 15:19:30 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.20-4.27,5.0



















Requirements:
This template requires you to have some experience with blueprints, character retargeting and asset management, might not be recommended for beginners as it uses the most performance optimized workflow for some of its systems which ends up being not very "user friendly".

技术细节
Features:
* Furniture with interactive drawers / doors
* Physics based/animated interactive doors
* Examinable objects: examinable environment objects and inventory items, with interactive spots
* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
* Interactive lights: desk lamps, ceiling lights, light switches
* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
* Actor for triggering events when player is looking / not looking at certain directions
* Basic physics manipulation
* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
* Basic Checkpoint / SaveGame system for all actor classes
* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)

Number of Blueprints: 40+
Input: Keyboard/Mouse, Gamepad
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: See description


要求:
该模板要求您对蓝图、角色重定向和资产管理有一定的经验,可能不建议初学者使用,因为它对其某些系统使用了性能最优化的工作流程,最终导致不太“用户友好”。

技术细节
特征:
* 带互动抽屉/门的家具
* 基于物理/动画的互动门
* 可检查的对象:可检查的环境对象和库存物品,具有互动点
* 文档:书籍和笔记,其纹理在关卡中和屏幕上的 3D 演员之间共享(2D)
* 库存系统:管理所有收集的物品、文件、可使用物品(手电筒、武器)
* 互动灯:台灯、吸顶灯、电灯开关
* 钥匙:用于解锁门或家具抽屉/门的可检查钥匙和虚拟钥匙(未在库存清单中列出)
* 可使用的物品:可装备的物品,如手电筒和武器,使用简单的角色界面在第一人称手臂和身体中播放动画
*谜题:交互式演员的演员类,具有可实现的事件,用于将库存项目组合成谜题
* 目标:用于添加、激活和触发级内事件调度程序的基本目标系统
* 当玩家正在看/不看某些方向时触发事件的 Actor
* 基本物理操作
* 基本UI库存系统:拖动、重新排序、组合和丢弃库存物品| 查看收集的文档
*适用于所有演员类别的基本检查点/保存游戏系统
* 具有第一人称手臂和分离的第一人称身体的玩家角色(这意味着您需要能够在 Blender 等 DCC 软件中编辑角色网格,或使用与屏幕截图/视频不同的简化(但功能性)版本)

蓝图数量:40+
输入:键盘/鼠标、游戏手柄
网络复制:否
支持的开发平台:Windows
支持的目标构建平台:Windows
文档:参见说明





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