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[环境] Atmospheric House (Modular) 虚幻4.26-4.27,5.0

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发表于 2024-3-27 15:07:29 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27,5.0















New update adds one way doors, separate door knobs and hinges, new 90 degrees interior corner patch, UE5 demo scene fixes and UE5 version baked using GPU lightmass.

技术细节
Please note: If you use default first person character, adjust character's Capsule Radius to 45 or lower to be able to walk through doorways. Maximum Loop Iteration Count needs to be set 2 000 000 for BP_Material_swapper to work correctly on demo scenes.

Features:
Construction blueprints for walls out/in/basement, floors/ceilings, roofs, porch, stairs and doors.
Material swapper blueprint: Change all map materials from clean to worn and vice versa.
Material swapper blueprint: Swap specific map material to another one.
Modular meshes work with grid snapping.
Clean and worn textures/materials for all objects.
Main house materials are tweakable; more or less worn look and adjustable paint color.
Doors, windows, drawers and cabinets have separate mesh components/blueprints and can be opened, but package does not come with playable opening and closing function.
Night demo map. (Old and worn look)
Day demo map. (New and clean look)
Approximately 1.1 million triangles in demo scene. (With disabled realtime lights and no culling)
Optimized lightning for games.
Demo maps use baked lightmaps. UE5 maps baked using GPU Lightmass. For Ue5 there is also lumen version of the night worn demo map. Lumen map requires higher end pc.


新的更新增加了单向门,独立的门把手和铰链,新的90度内角补丁,UE5演示场景修复和UE5版本使用GPU光质量烘烤。

技术细节
请注意:如果你使用默认的第一人称角色,调整角色的胶囊半径到45或更低,以便能够穿过门口。为了让BP_Material_swapper在演示场景中正确工作,最大循环迭代计数需要设置为2 000 000。

特点:
外墙/室内/地下室,地板/天花板,屋顶,门廊,楼梯和门的施工蓝图。
材质切换蓝图:将所有地图材质从干净变为磨损,反之亦然。
材质交换蓝图:交换特定的贴图材质到另一个。
模块化网格与网格捕捉一起工作。
清洁和磨损的纹理/材料的所有对象。
主要房屋的材料是可调整的;或多或少磨损的外观和可调的油漆颜色。
门,窗,抽屉和橱柜有单独的网格组件/蓝图,可以打开,但包装没有可玩的打开和关闭功能。
夜间演示地图。(苍老憔悴的样子)
日演示地图。(焕然一新)
在演示场景中大约有110万个三角形。(禁用实时灯,不剔除)
优化闪电游戏。
演示地图使用烘烤光贴图。UE5贴图使用GPU Lightmass烘烤。对于u5也有流明版本的夜穿演示地图。流明贴图需要更高端的pc。




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