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[代码插件] MoveIt! Multiplayer Locomotion System (V2.0)2.315虚幻4.27

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发表于 2024-4-18 15:27:57 | 显示全部楼层 |阅读模式













MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!

技术细节
Features:
Turn in Place System
Orientation Warping
Speed Warping
Sprinting / Crouch Running / Floor Sliding
Pivoting
Procedural Ducking
Speed (and more) based on surface
Procedural Foot IK and Floor Orientation
Semi-procedural Animation
Impacts with walls, scuffing walls, impact with other characters
Procedural Footstep System that works with any bone
Transitions cleanly between all game modes (see feature overview)
View Component with camera blending and character state transitions (see feature overview)
Procedural Look Targets
Weapon Pose Adjustment (weapon and offhand placement)
Full network prediction and replication
Easy to integrate, easy to work with
Clean and efficient multi-threaded animation


MoveIt!源自于对高质量、可复制和注重性能的运动的需求,而这种需求根本不存在。MoveIt!还利用了多线程动画,这在市场资产中非常罕见,并将允许您拥有更多性能更好的角色!

技术细节
特征:
就地移交系统
定向翘曲
速度翘曲
短跑/仰卧起坐/地板滑行
数据透视
程序性回避
基于曲面的速度(及更多)
程序脚部IK和地板方向
半过程动画
与墙壁的碰撞、磨损墙壁、与其他角色的碰撞
适用于任何骨骼的程序足迹系统
在所有游戏模式之间清晰地转换(请参阅功能概述)
具有摄影机混合和角色状态转换的视图组件(请参见功能概述)
程序外观目标
武器姿势调整(武器和随意放置)
全网络预测和复制
易于集成,易于使用
干净高效的多线程动画





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