To access the content (gFur shaders and sample map), go into the "Content Browser", click on "View Options" and turn on "Show Engine Content" and "Show Plugin Content". Now you should see a new folder called "GFur Content".
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
GFur - Runtime
GFurEditor - Editor
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win64 (DX11 required), PS4, XboxOne