Epic only allows updates for the newest three engine versions. There might be features missing in older engine versions. Contact me if you are unsure.
Create JSON Strings
Read JSON Strings to Arrays and Maps
Manipulate JSON Strings
Struct to JSON, JSON to Struct*¹
Easy to use. 4 Main Nodes and few optional Nodes.
Compatible with UE Maps, Variables and Arrays
Supported Types: Bool, String, Number(double), Object, Arrays
File transfer. (Base64 encode/decode)
Compression*² (Zlib, Gzip, LZ4)
Save JSON to File and read JSON from File
Async Functions
Include C++ Source for C++ Projects
Documentation