Features:
Next Generation visual fidelity
3D Scanned assets and tileables
Up to 8K texture resolution
6 different Sub-Biomes to choose from: Grassy Fields, Forest Border, Dead Forest, Dry Forest, Mixed Forest, Mossy Forest
Intuitive BiomePainter procedural workflow -> Create a varied forest by painting and then generating via 1 click.
Detailed 1 square kilometer example map
Massive 64 square kilometer example map (experimental)
RealBiomes Manager Blueprint for easy tweaking of Lighting Scenarios and Scalability
Optimized LODs and Billboards
Distance meshes
4 comprehensive master shaders
Cloud shadows material
Spline Tool Blueprint
Global vegetation wetness material function
Scalable wind system
FakePOM: Detailed PDO Shadows
AutoSlope Material
Fully Game Ready and optimized
Foliage heavy scenes do not work well with UE Raytracing and RealBiomes is no exception to that rule.
Number of Unique Meshes: 156
Collision: Yes
Vertex Count: 10-60000
LODs: All meshes have 1-6 LODs
Number of Materials and Material Instances: 65
Number of Textures: 106
Texture Resolutions: 2k-8k
Platform: PC