Features:
Built-In tool for drawing and saving symbols.
Customizable parameters to modify Neural Network sensitivity.
Simple setup for in game use.
Example level with 3 mechanics (casting spells, drawing on mesh, minigame).
Step by step tutorial inside the plugin.
Drawing symbols is independent from size and position which makes it much easier to draw a correct symbol.
Two debug widgets to test drawing accuracy in game.
Possibility to create multiple symbol collections that can be set for recognition in gameplay.
Code Modules:
SymbolRecognizerPlugin (Runtime)
SymbolRecognizerEditor (Editor)
Number of Blueprints: 8
Number of C++ Classes: 20
Network Replicated: No
Supported Development Platforms: Win64/Win32
Supported Target Build Platforms: Win64/Win32