Features:
Animation Blueprint implementation for Flipbooks.
State machine implementation for Flipbooks inside Animation Blueprints.
Added Animation Notify support for Flipbooks.
Added Destroyable Tile support to TileMaps.
Added Animated Tile support to TileMaps.
Added 2D PawnSensing Component.
One way platform collision solution.
Component-based workflow.
Almost all the functionality is stored in components.
Added custom 2D AI system.
Complete AnimBP-driven character animation.
Dynamic Combat System.
Physics-based Grenades.
RPG Systems
Inventory System
Inventory Bar and Hotkey bar.
Loot system included.
XP system
Spline-base Platform movement.
Multiple platform types
Waypoint based elevators.
Accelerator platforms.
One-way and two-way portals.
Efficient physics objects.
Code Modules:
Pixel2D - Runtime
Pixel2DEditor - UncookedOnly
Pixel2DEditorPawnSensing - Editor
Pixel2DEditorTileReplacer - Editor