找回密码
 立即注册
搜索

[代码插件] Prefab Tool 4.23 虚幻4.15-4.27,5.0

[复制链接]
30 |0
发表于 2024-8-7 16:18:31 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.15-4.27,5.0

















Prefab Tool allows you to store collection of preconfigured actors as prefab asset in the content browser, and then add the prefab to the same or any other levels as many time as you like. Actor references and hierarchy inside prefab are preserved.

Prefab can be edited in the level editor directly, all changes to the prefab can then be propagated to all existing prefab instances.

You can disconnect a prefab instance to prevent it being automatically updated from prefab changes. Or you can choose to revert any changes to the prefab instance.

Prefab can be nested to support complex scene hierarchy. Changes to nested prefab can be reverted or propagated like normal prefab.

Prefab can be converted back to normal actor or blueprint asset to be spawned in runtime.

Technical Details
List of Features:
- Create Prefab from collection of actors in the level
- Nested Prefab to support complex scene hierarchy
- Generate Blueprint from Prefab
- Preview Prefab Thumbnail in Content Browser
- Drag and drop Prefab into the level to instantiate actors collection
- Edit Prefab directly inside level editor
- Lock/Unlock Prefab instances
- Apply changes of Prefab to all Prefab instances
- Revert changes of Prefab instances
- Convert Prefab instances to normal actors

Known Limitation and Issues:
- Prefab is base on actor hierarchy, actor types which can't be attached to other actor is not supported (BSP Brush/Group Actor/Landscape).

Modules:
- PrefabAsset (Runtime)
- PrefabAssetEditor (Editor)


Prefab Tool允许您将预先配置的演员集合存储为内容浏览器中的预制资产,然后将预制添加到相同或任何其他级别,只要您喜欢。prefab内部的Actor引用和层次结构被保留。

预制件可以直接在关卡编辑器中编辑,所有对预制件的更改都可以传播到所有现有的预制件实例中。

您可以断开预制实例的连接,以防止它从预制更改中自动更新。或者您可以选择恢复对预制实例的任何更改。

预制件可以嵌套以支持复杂的场景层次结构。对嵌套预制的更改可以像普通预制一样恢复或传播。

预制件可以转换回正常的演员或蓝图资产,以便在运行时生成。

技术细节
功能列表:
-从关卡中的演员集合中创建预制
-嵌套预制,支持复杂的场景层次结构
-从预制中生成蓝图
-预览预制缩略图在内容浏览器
-将Prefab拖放到关卡中实例化演员集合
-在关卡编辑器中直接编辑预制
-锁定/解锁预制实例
-将Prefab的更改应用到所有Prefab实例
-恢复预制实例的更改
-将预制实例转换为普通角色

已知的限制和问题:
-预制是基于演员层次结构,演员类型不能附加到其他演员是不支持的(BSP刷/组演员/景观)。

模块:
- PrefabAsset (Runtime)
PrefabAssetEditor(编辑器)




回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表