Features:
Runtime
ARootMotionGuide : Displays the movement of the root motion and provides information for playing the root motion animation at the correct location.
URootMotionMovement : Provides the ability to find appropriate root motion animation based on user input and handle root motion movement.
Editor Tools
RootMotionExtractor: Extracts the root motion animation from the SourceBone.
AdjustRootMotionScale: Adjusts the scale of the root motion.
AddRootMotion: Adds additional root motion over a given frame.
AdjustAnimationTrack: Adjusts the position key values of the animation track.
AdjustHoldRootMotion: Adjust the root motion to hold the position of the hold bone during a certain frame.
MakeLinearRootMotionHeight: Changes the value of the z-axis position of the root motion to linear interpolation for a certain frame.
BlendAnimationLastPose
AppendLandingAnimation
TrimAnimation
AppendAnimation
AdjustAnimationSpeed
ResetRootBoneTransform
Make Two Bone IK Animation
Make FABRIK Animation
Make LookAt Animation
Code Modules:
RootMotionGuidePlugin [Runtime]
RootMotionGuidePluginEditor [Editor]
Number of Blueprints: 0
Number of C++ Classes: 21
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important/Additional Notes:
RootMotionMovement internally manipulates the Transform of the Character Mesh. (For smooth root motion interpolation)
Mixamo animations are not included. Please see "How to import Mixamo animation".