Features:
Turn in Place System
Orientation Warping
Speed Warping
Sprinting / Crouch Running / Floor Sliding
Pivoting
Procedural Ducking
Speed (and more) based on surface
Procedural Foot IK and Floor Orientation
Semi-procedural Animation
Impacts with walls, scuffing walls, impact with other characters
Procedural Footstep System that works with any bone
Transitions cleanly between all game modes (see feature overview)
View Component with camera blending and character state transitions (see feature overview)
Procedural Look Targets
Weapon Pose Adjustment (weapon and offhand placement)
Full network prediction and replication
Easy to integrate, easy to work with
Clean and efficient multi-threaded animation