找回密码
 立即注册
搜索

[角色/动画] Modular Heavy Armour

[复制链接]
34 |0
发表于 2024-8-15 16:44:57 | 显示全部楼层 |阅读模式






























Character: 1 MasterBlueprint and 20 example NPC Blueprints
Character Parts
84 SK meshes
~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~100 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 23-45k all inkl

Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically - for your hero character

Recommendations:
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets - if you don't need them to adjust dynamically.


角色:1张蓝图和20张模范NPC蓝图
角色部分
84 SK网格
~ 200 PBR纹理:反照率,正常,ORM(环境遮挡,粗糙度和金属)和色调蒙版
~100种材料:包括4种制作物品和毛发的主材料
地图:1
其他:UE4人体模型略有修改的UE4骨架(增加插座)
缩放到史诗骨架:可以
操纵:是的
装配到史诗骨架:是的
动画:不包含动画
字数:40篇
字符顶点计数:23-45k所有墨水

变形目标-编程BP部分编制:
所有的手套和箱子都有基本的变形位置,如果你想动态地改变你的英雄角色,系统很容易扩展,可以带来你自己的创作

建议:
导出头发或胸部碎片到你喜欢的DCC包,并调整它们以适合所需的头盔碎片。如果您不需要它们动态调整,那么为头盔使用带有morphtargets的双顶点数据可能会对性能造成很大影响。





回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表