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[代码插件] Simple Instanced Spline Mesh 虚幻5.0样条线实例化网格插件

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发表于 3 天前 | 显示全部楼层 |阅读模式
支持的引擎版本5.0





Features:
Multiple meshes - you can set multiple different meshes that will automatically align on the spline. The meshes are aligned using their bounds, not the pivot, which means that if you have a mesh, that has some bad pivot, the tool will still align it in a smart way!
First and Last meshes - you can set up special meshes at the beginning or end of the spline, which allows you to control exactly how your fences or walls begin or end.
Mesh randomizing - with multiple meshes selected, you can make them appear randomly so that your fences, walls, or even towns are extremely simple to randomize to make them look more natural.
Ground alignment - the tool allows aligning meshes to the ground using their bounds, which is much more accurate and good-looking than using pivot casting. Also, the ground alignment can be applied to each mesh individually.
Asynchronous calculations - calculations are by default performed on a separate thread, which allows creating very, very long splines with thousands of meshes without freezing your computer, which improves the level design speed and makes it more comfortable.



特点:
多个网格-您可以设置多个不同的网格,将自动对齐在样条上。网格是用它们的边界对齐的,而不是枢轴,这意味着如果你有一个网格,有一些不好的枢轴,工具仍然会以一种聪明的方式对齐它!
第一个和最后一个网格-你可以在样条的开始或结束处设置特殊的网格,这允许你精确地控制你的栅栏或墙壁的开始或结束方式。
网格随机化-选择多个网格,你可以使它们随机出现,这样你的栅栏,墙壁,甚至城镇都非常简单地随机化,使它们看起来更自然。
地面对齐-该工具允许对齐网格到地面使用他们的边界,这是更准确和好看的比使用枢轴铸造。此外,地面对齐可以单独应用于每个网格。
异步计算-默认情况下,计算是在单独的线程上执行的,这允许在不冻结计算机的情况下创建具有数千个网格的非常非常长的样条,这提高了关卡设计速度并使其更舒适。



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