Key Features :
☐ Shade all sides of a mesh with Vertex Color/Flat Color/Gradient independently within one material
☐ No UV needed for coloring
☐ Diffuse Textures support for surface details, decals etc
☐ Prebaked/UnityBaked AO support. Customizable
☐ Unity Lightmap support. Additive/Multiplicative
☐ Global Unity Fog support
☐ Per material customizable Height fog
☐ Per material color correction
☐ Rim Light for rounded objects
☐ Ambient Color
☐ Color tweakable Realtime Shadow
☐ Transparency
☐ Double Sided
☐ No lighting means High Performance
☐ GPU Instancing
☐ Universal Render pipeline
☐ SRP Batcher Support
☐ Mobile/VR ready
☐ Easy to use, comes with a Uber Inspector
☐ 8 sample scenes included
☐ Gradient Skybox shader included