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[编辑器/功能拓展] Hurricane VR - Physics Interaction Toolkit 2.8.5 VR物理交互

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发表于 2022-11-27 21:21:51 | 显示全部楼层 |阅读模式



HurricaneVR is a complete VR Interaction Framework with a heavy emphasis on quality physics interactions. The Physics Hands are controlled by tuned PD Controllers enabling smooth and responsive hand physics, high quality collision, two handed holding, throwing, and interactions with your physics objects.

-All Major Headsets, XR Plugins, Unity versions 2019 and up are supported allowing you to target multiple devices and platforms.

Pairs well with the BW Style Hexabody Player Controller for a complete physics experience.

Recent Updates
- Pose Zones
- Socketable Orientation UI Helper for multiple socket types
- Haptic Enhancements for Guns, Hand & Force Grabber, Hand and Held Object Collisions
- Force Grabber and Hand Grabber Hover and Grab Poses
- Pose swapping mechanic on held objects. Flip knives in your hand!
- Advanced Stabbing System w/ Customizable Stab Difficulty and Friction
- Brand new Examples scene loaded with demonstrations of asset features.

Grab Interactions
- Smooth and Responsive One and Two Handed Physics Grabbing
- Supports custom rigged hand models
- Advanced Pose Editor with per finger animations and bone mirroring
- Dynamic Auto Pose Solving using Physics
- Gravity Gloves or Force Grab style remote grabbing
- Line Grab - grab anywhere on the line w/ optional grip adjustment
- Dynamic Auto Poser Live Updates in editor view for quick pose creation
- Configurable one and two hand strength per grabbable
- Powerful socket system with easy filtering and auto scaling by mesh size
- SteamVR Finger Tracking Integration (Knuckles etc.)

Player Controller
- Sit / Standing Modes with Height Calibration
- Smooth locomotion with smooth and snap turning
- Player can crouch, sprint, and jump
- Teleport with dash to destination option
- Post Teleport collision safey check of hands and held objects

Weapon Examples
- Gun System and Gun Creation Editor
- Customizable physics based gun recoil
- Physics Based Bow and Arrows
- Advanced Stabbing System w/ Customizable Stab Difficulty and Friction

Samples included
- Physics interactables: Doors, drawers, dials, buttons, and levers, combination safe
- Over the shoulder backpack inventory with auto collect
- Auto collecting chest inventory
- Waist Holsters with configurable orientation
- Keypad door unlock
- SMG, Pump Shotgun, Pistol
- VRIK Example Scene
- UI Interactions
- EmeraldAI v3 Example

Integrations
HexaBody VR Player Controller
Final IK / VRIK Integrated with interaction system



飓风evr是一个完整的VR交互框架,非常强调高质量的物理交互。物理手由调谐PD控制器控制,使平滑和响应的手部物理,高质量的碰撞,双手握,扔,和你的物理对象的互动。

-支持所有主流耳机,XR插件,Unity 2019版本及以上,允许你瞄准多个设备和平台。

搭配良好的BW风格六体播放器控制器为一个完整的物理体验。

最近的更新
-姿势区域
-套接字定位UI帮助多种套接字类型
-对枪支,手和抓力器,手和手持物体碰撞的触觉增强
-力抓取和手抓取悬停和抓取姿势
-姿势交换机制上持有的对象。在你的手中翻刀!
-先进的刺伤系统,可定制刺伤难度和摩擦
-全新的例子场景加载了资产功能的演示。

抓住交互
-平滑和响应的单手和双手物理抓取
-支持自定义操纵手模型
-高级姿势编辑器与每个手指动画和骨镜像
-使用物理动态自动姿态求解
-重力手套或力抓取式远程抓取
-抓线-抓线上的任何地方,可选的抓地力调整
-动态自动姿势实时更新在编辑器视图的快速姿势创建
-可配置的一个和两个手的力量每个抓斗
-功能强大的套接系统,易于过滤和自动缩放的网格尺寸
- SteamVR手指跟踪集成(指节等)

球员控制器
-坐/站模式与高度校准
-流畅的运动与平稳和快速转向
-玩家可以蹲下,冲刺和跳跃
-传送与短跑到目的地选项
-传送后对手和持有的物体进行碰撞安全检查

武器的例子
-枪系统和枪创建编辑器
-可定制基于物理的火炮后坐力
-基于物理的弓箭
-先进的刺伤系统,可定制刺伤难度和摩擦

样品包括
-物理交互:门,抽屉,刻度盘,按钮和杠杆,组合安全
-过肩背包库存与自动收集
-自动收集箱子库存
-可配置方向的腰部皮套
-键盘门解锁
- SMG,霰弹枪,手枪
- VRIK示例场景
- UI交互
—EmeraldAI v3示例

集成
HexaBody VR播放器控制器
最终IK / VRIK集成交互系统



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