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[角色/动画] Spearman Warrior Mecanim Animation Pack 2.2 长矛战士动画

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发表于 2022-11-28 20:45:42 | 显示全部楼层 |阅读模式



A complete set of 41 polished and professional Spearman Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.

Includes
41 High quality animations, with more added upon request.
Full Mecanim Humanoid Skeleton with full 5 finger hand support.
Clean concise Animator Controller ready to hook into your code.
Fully featured Character controller with physics and Xbox360 gamepad support.
Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches in case you want programmatic motion control.
Added IK_Hands script to help placement of hands on sword when re-targeting animations.
Part of the series of other Warrior and Fighter Packs available.



一套完整的41个抛光和专业的长矛侠战士动画,设置为Mecanim Humanoid与包括Xbox360手柄兼容的角色控制器脚本,准备投入到您的游戏。

角色设置与Mecanim的Humanoid配置,所以你可以轻松地交换自己的角色,它还支持完整的5指手,以适应高细节模型。提供的动画控制器是干净和简洁的,或者直接将动画插入到您现有的设置中。字符使用根运动为精确的运动跟踪和反脚滑,与高度调整的混合为完美的过渡。

包括
41高质量的动画,根据要求添加更多。
完整的Mecanim人形骨架与完整的5指手支持。
干净简洁的动画控制器准备挂钩到你的代码。
功能齐全的人物控制器与物理和Xbox360手柄支持。
所有翻译动画的Stationary _S版本,用于终极战斗引擎和其他类似的实现方法,如果你想要编程的运动控制。
增加了IK_Hands脚本,以帮助重置动画时手在剑上的位置。
其他战士和战士包系列的一部分。



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