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[编辑器/功能拓展] Procedural Lightning - AAA Quality, Performance and Sound 2.5.3闪电特效

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发表于 2022-11-28 21:00:38 | 显示全部楼层 |阅读模式












Procedural Lightning is the fastest, lowest price, best looking and easiest to use lightning on the Asset Store. No other asset provides the raw power, performance, customization, low price and prefabs of Procedural Lightning. Mobile, VR and desktop look and perform great! Drag a prefab in, configure and you are done! URP and HDRP render pipelines are fully supported.

Performance! Procedural Lightning has a built in pooling system, no garbage collection and heavily optimized code and shaders to give you maximum performance. There is even a multi-threaded option. Other assets use the Unity line renderer or expensive shaders with a few textures and have lightning that looks the same all the time. Yuck!

I've added a nice spell system with force lightning, lightning beam, lightning ball, charged bolt and lightning whip. Easily extensible and customizable.

If that weren't enough, you also get 17 high def thunder sounds. I've literally spent weeks on end of my life making this the best lightning in the asset store, and I know it will serve you well.

Here's the full run-down on what Procedural Lightning and Thunder for Unity can do for you:

- A configuration scene to help you get the exact look you want for your lightning. Tweak the detail, width, glow, duration, chaos, forkedness, direction and much more. Bolts can be randomized with a seed to get the same bolt.
- One click to get the exact code and script to reproduce your lightning bolt.
- Manual and automatic mode for the script. Trigger your customized prefab manually or let it run automatically.
- A robust lightning script that lets you create lightning strikes with a large selection of parameters with near infinite possibilities.
- Lightning works great in many scenarios: thunderstorms, magic spells, static discharge and much more!
- Lightning branches fade in, jitter and grow to make your lightning really come alive.
- Storm cloud particle system that looks stunning when lit up by lightning.

I've also included a more high level script if you just want storm lightning in your game without having to configure very much stuff. This script contains:

- Normal and intense lightning strikes with appropriate brightness, thunder delay and thunder volume.
- Cloud only lightning option.
- 17 distinct thunder sounds.
- Random range of time for the next lightning strike.
- Option to illuminate the skybox when there is a lightning strike.
- Random range of lightning intensity.
- Force a lightning strike via script.
- Lightning centered around the main camera by default.
- Option to try and make sure every lightning strike is visible by the camera.
- Dark cloud particle system for storm clouds.
- Demo scenes showing some terrain and water with the ability to call lightning with keystrokes. Procedural Lightning for Unity also contains an advanced lighting system that allows you to generate point lights along the paths of your lightning for that extra realistic effect. - Supports perspective, orthographic and orthographic xz planes.

This asset contains a batch of prefabs to create lightning bolts, sphere lightning, cone lightning, lightning fields, arcs of electricity and chain lightning. 17 high def thunder sounds, as well as a storm cloud particle system that looks amazing when lit up by lightning, are also included. You can even seed your lightning to get the same appearance.


程序闪电是资产商店中速度最快、价格最低、外观最好、最容易使用的闪电。没有其他资产能提供程序性闪电的原始功率、性能、定制、低价和预制件。移动,VR和桌面的外观和性能都很棒!拖进一个预制件,配置,您就完成了!完全支持URP和HDRP渲染管道。

性能!程序闪电有一个内建的池系统,没有垃圾收集和大量优化的代码和着色器,给你最大的性能。甚至还有一个多线程选项。其他资产使用Unity线条渲染器或昂贵的着色器与一些纹理和闪电看起来一直一样。讨厌的东西!

我已经添加了一个很好的法术系统的力量闪电,闪电光束,闪电球,充电螺栓和闪电鞭。易于扩展和定制。

如果这还不够,你还可以得到17个高清晰度雷声。我花了好几周的时间让它成为资产商店里最好的闪电,我知道它会很好地为你服务。

以下是关于Unity的程序闪电和雷电能为你做什么:

-一个配置场景,帮助你得到你想要的闪电的确切外观。调整细节,宽度,发光,持续时间,混乱,分叉,方向和更多。螺栓可以随机与种子得到相同的螺栓。
-一键获得准确的代码和脚本,以再现您的闪电。
—脚本设置为手动和自动两种模式。手动触发定制的预制件或让它自动运行。
-一个健壮的闪电脚本,让你创建闪电打击与大量的参数选择,几乎无限的可能性。
-闪电在许多场景下都很有效:雷暴,魔法咒语,静电放电和更多!
-闪电树枝褪色,抖动和生长,使你的闪电真正活过来。
-风暴云粒子系统,当被闪电照亮时看起来令人惊叹。

如果你只是想在游戏中出现闪电风暴,而不需要配置太多东西,我还会添加一个更高级的脚本。该脚本包含:

-正常和强烈的闪电,有适当的亮度、雷的延迟和雷的量。
-云只有闪电选项。
- 17种不同的雷声。
-下一次雷击的随机时间范围。
-雷击时照亮天空的选项。
-闪电强度的随机范围。
-通过脚本强制闪电攻击。
默认情况下,闪电以主相机为中心。
-选项尝试并确保每一个雷击是可见的相机。
-乌云粒子系统的风暴云。
演示场景显示了一些地形和水域的能力,通过键盘敲击来呼叫闪电。Unity的程序闪电还包含了一个先进的照明系统,允许你沿着闪电的路径生成点光,以获得额外的现实效果。-支持透视、正字法和正字法xz平面。

这个资产包含了一批预制件,可以创建闪电螺栓,球形闪电,锥形闪电,闪电场,电弧电和链闪电。17高清晰度雷声的声音,以及风暴云粒子系统,当被闪电照亮时,看起来令人惊叹,也包括在内。你甚至可以播种你的闪电获得相同的外观。





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