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[编辑器/功能拓展] Tycoon Terrain 2.3.0 大亨类游戏运行时场景地形解决方案

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发表于 2022-11-28 21:06:45 | 显示全部楼层 |阅读模式
















Main features: - Runtime world gen and terraforming - Road systems with pathfinding - General grid pathfinding (roads and/or terrain) - Resource production/consumption Runtime world gen and terraforming

Do you also miss all those awesome tycoon- and city sim-games of old times?

This is a package that pays homage to all of them albeit in 3D and using Unitys terrain engine. If you ever thought of doing a remake or worthy successor of any of those games this asset should give you a running start.

Don't like 3D? No problem, you can use an orthographic camera and use isometric assets.

Features:

- World generation using the Diamond-Square algorithm for heightmaps and Perlin noise for vegetation.

- Terraforming at runtime like you remember it!

- A basic building system

- Buildings can be set on a per tile basis what the ground should be under them: flat, leaning, sea etc.

- Roads

- Trees that can be cut down and will regrow at a rate you set up in the inspector

- Example scene with resource generating buildings

- A manual

- Works fast up to 128x128 tiles, after that large terraforming operations become slower. Works up to 512x512 tiles with reasonable speed. Try web demo above to see if performance is good enough for your requirements before purchasing!


-带寻路的道路系统-通用网格寻路(道路和/或地形)-资源生产/消耗运行时世界生成和地球化

你是否也怀念过去那些令人敬畏的大亨和城市模拟游戏?

这是一个致敬他们所有的包,尽管在3D和使用unity的地形引擎。如果你曾经想过重做这些游戏的任何一款或有价值的继承者,这一资产应该会给你一个开始。

不喜欢3D?没问题,你可以使用正投影相机和等距资产。

特点:

-用菱形平方算法生成高度图,用柏林噪声生成植被。

-地球化在运行时,就像你记得它!

——基本建筑体系

-建筑物可以根据其下面的地面设置瓷砖:平坦的,倾斜的,大海等。

——道路

-树木可以被砍伐,并将以你设置的检查员的速率重新生长

-资源生成建筑的示例场景

-手册

128 * 128贴图的工作速度很快,之后大型的地球化操作就变慢了。工作到512x512瓷砖与合理的速度。尝试web演示上面,看看性能是否足够好,以满足您的要求,然后再购买!








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