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[编辑器/功能拓展] Realistic Eye Movements 2.1.3眼部动画

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发表于 2022-11-30 22:02:01 | 显示全部楼层 |阅读模式










This easy to use component makes your characters more lifelike by animating their eyes, heads, and eyelids. It uses human movement data from published academic research to produce convincing eye animation.

It has additional support for usage in virtual reality (VR) projects and is used in VR titles such as Technolust. It lets the character look at the player's "social triangle": each eye individually and the mouth region.

If your character was generated with Adobe Fuse (Mixamo), MakeHuman, Autodesk Character Generator, DAZ Studio, UMA or Reallusion's Character Creator, setup is as easy as just importing the corresponding preset with a few clicks. For other characters, setup is simple as well: just assign the corresponding bones or blendshapes and set a few eye positions like looking up or down.

You can let the character look around randomly, at the player, or at points of interest that you defined and which you can control. Works on desktop and mobile.
The asset comes with full source code.


这个易于使用的组件可以使你的角色的眼睛、头部和眼睑更加栩栩如生。它使用发表的学术研究中的人体运动数据来制作令人信服的眼部动画。

它还支持在虚拟现实(VR)项目中使用,并用于《Technolust》等VR游戏中。它让角色看到玩家的“社交三角关系”:每只眼睛和嘴巴区域。

如果你的角色是用Adobe Fuse (Mixamo), MakeHuman, Autodesk character Generator, DAZ Studio, UMA或Reallusion的character Creator生成的,设置非常简单,只需点击几下就可以导入相应的预设。对于其他角色,设置也很简单:只需分配相应的骨骼或混合形状,并设置一些眼睛的位置,如向上或向下看。

你可以让角色随机地环顾四周,看着玩家,或者看着你所定义并可以控制的兴趣点。适用于桌面和移动设备。
该资产附带完整的源代码。





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