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[编辑器/功能拓展] Shadero Sprite 1.6.0 2D图片精灵

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发表于 2022-12-13 22:38:45 | 显示全部楼层 |阅读模式






















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Description
Shadero Sprite is a real time node-based shader editor. Shadero was made to be a real production time saver. Beautiful and fast, it creates many astonishing effects with the several premade and fully optimized node effects. Shadero will increase the number of the premade effects in every update. No code required.

Features
- Node based editor
- Real time preview
- Source code included
- Load/Save project
- Optimised shader
- Visual selection node preview
- Preview directly the scene
- Works with Unity UI
- Many premade effects
- Help Tutorial in editor
- Project examples
- Unity 5 and 2017 compatible

Version 1.1
- Add Node: UV > FX (UV) > Sprite Sheet Animation
- Add Node: UV > FX (UV) > Pixel
- Add Node: UV > FX (UV) > Fish Eye
- Add Node: UV > FX (UV) > Pinch
- Add Node: UV > FX (UV) > Kaleiodoscope
- Add Node: Generate > Shape > XRay
- Add Node: Generate > Shape > Donuts
- Add Node: Generate > Shape > Lines
- Add Node: Generate > Shape > Noise
- Add Node: RGBA > Color > Turn Metal
- Add Node: RGBA > Color > Turn Gold
- Add Node: RGBA > Color > Turn Transparent
- Add Node: RGBA > Color > HDR Control Value
- Add Node: RGBA > Color > HDR Create
- Add Force Change Parameters to the Build Shader Node (Experimental)
- Add Lightning Support
- Fix Node: UV > FX (UV) > Pixel XY precision
- Fix new Shader Project that keep the preview material issue
- Fix Auto variable order issue when you add the same node


描述
Shadero Sprite是一个实时的基于节点的着色器编辑器。Shadero是一个真正的生产时间节省。漂亮和快速,它创造了许多惊人的效果与几个预制和充分优化的节点效果。Shadero将在每次更新中增加预制效果的数量。不需要代码。

特性
-基于节点的编辑器
-实时预览
-源代码包括在内
-加载/保存项目
-优化着色器
-视觉选择节点预览
-直接预览场景
-使用Unity UI
-许多预制效果
-帮助教程在编辑器
-项目实例
- Unity 5和2017兼容

版本1.1
-添加节点:UV > FX (UV) >精灵表动画
—添加节点:UV > FX (UV) > Pixel
-添加节点:UV > FX (UV) >鱼眼
—添加节点:UV > FX (UV) > Pinch
-添加节点:UV > FX (UV) > Kaleiodoscope
—添加节点:生成> Shape > x射线
—添加节点:生成>形状>甜甜圈
—添加节点:生成>形状>线条
—添加节点:生成>形状>噪声
—添加节点:RGBA > Color > Turn Metal
—添加节点:RGBA > Color > Turn Gold
—添加节点:RGBA > Color > Turn Transparent
—添加节点:“RGBA >颜色> HDR控制值”
—Add Node: RGBA > Color > HDR Create
在Build Shader节点中添加强制更改参数(实验性)
-增加闪电支援
-修复节点:UV > FX (UV) >像素XY精度
修复了新的着色器项目保留预览材料的问题
修复了添加相同节点时自动变量顺序的问题




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