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[编辑器/功能拓展] TerraLand 3 - Real-World 3D Terrain Generator 3.6.2真实世界地形

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发表于 2022-12-14 22:09:43 | 显示全部楼层 |阅读模式

















TerraLand creates high resolution Real-World 3D Terrains both in the editor & runtime via its Streaming system.TerraLand is not only for Real-World Terrains but also for user-customized terrain data files to create any surfaces (e.g. Moon, Mars) from any external terrain generators (e.g. World Machine, Geoglyph, World Creator, Houdini & etc.).The built-in Streaming feature in TerraLand, takes Unity Terrains to a whole new level where huge worlds will be updated in a smart behavior around the player using combination of multi-threading & asynchronous functions without being worried about performance.TerraLand can also load splatmaps in runtime, so any renders from World Machine, Geoglyph, World Creator, Houdini & etc. can be converted to streaming tiles easily.By utilizing processors in TerraLand, it becomes a complete suite for terrain enthusiasts who need any terrain editing operations inside Unity without even leaving it.While the interface gives accurate coordinates data to users, detailed geo-location & geo-referencing operations in any complex GIS/Simulation/Gaming projects are simply possible.We made TerraLand 3 a comprehensive package with lots of demo scenes & simple, informative tutorials to quickly get you started in various terrain manipulations inside Unity.INSTALLATIONBefore or after importing package, go to Player tab in Project Settings*** Change API Compatibility Level to .NET 4.x (In latest Unity versions, you only need to select .Net Framework)All errors will be gone after this.*** FEATURES ***. Full source code included. Complete suite to generate, edit, update, resample resolution, smooth, split, stitch, texture, convert to mesh & export terrains. Data file processors to slice very high resolution heightmaps & imagery files into tiles suited for streaming. Image processors to automatically remove shadows, create colormaps and generate splatmaps. No sign-up needed in external websites or sources. No tokens from mapping providers are required. Unlimited server requests for heightmap & imagery. Accurate centimeter area selection. Highest resolution global coverage. Features ESRI’s updating community driven data source. Compatible with Unity’s terrain system and any other 3rd party assets. User-friendly & intuitive user interface. Fastest multi-threading terrain downloads & generation. Never leave unity even in complex projects. Easy to learn with lots of video & documentation resources. Active support through emails and forum posts. Professional community involving in high-end projects. Used in many enterprise and educational projects


TerraLand通过其流媒体系统在编辑器和运行时创建了高分辨率的真实世界3D地形。


TerraLand不仅适用于真实世界的地形,还适用于用户自定义的地形数据文件,从任何外部地形生成器(例如World Machine, Geoglyph, World Creator, Houdini等)创建任何表面(例如月球,火星)。


《TerraLand》中的内置流媒体功能将《Unity terrain》带到了一个全新的层面,即玩家将使用多线程和异步功能的组合以智能行为更新巨大的世界,而无需担心性能。


TerraLand还可以在运行时加载splatmaps,因此任何来自World Machine, geooglyph, World Creator, Houdini等的渲染都可以轻松地转换为流式瓷砖。


通过利用TerraLand中的处理器,它成为了一个完整的套件,适合那些需要在Unity中进行任何地形编辑操作的地形爱好者。


虽然界面为用户提供了精确的坐标数据,但在任何复杂的GIS/模拟/游戏项目中,都可以进行详细的地理位置和地理参考操作。


我们将《TerraLand 3》制作成一个包含大量演示场景和简单且内容丰富的教程的综合包,让你能够快速掌握Unity中的各种地形操作。


安装
在导入包之前或之后,进入项目设置中的播放器选项卡
***更改API兼容级别为。net 4。x(在最新的Unity版本中,你只需要选择.Net Framework)
所有错误在此之后都将消失。


***功能***
. 包括完整的源代码
. 完整的套件生成,编辑,更新,重采样分辨率,平滑,分割,缝合,纹理,转换为网格和导出地形
. 数据文件处理器切片非常高分辨率的高度地图和图像文件到瓷砖适合流
. 图像处理器自动删除阴影,创建颜色映射和生成溅射图
. 在外部网站或资源中无需注册
. 不需要来自映射提供者的令牌
. 无限服务器请求高度图和图像
. 精确的厘米面积选择
. 最高分辨率全球覆盖
. ESRI的更新社区驱动数据源的特性
. 与Unity的地形系统和任何其他第三方资产兼容
. 友好和直观的用户界面
. 最快的多线程地形下载和生成
. 即使是在复杂的项目中也不要离开统一
. 易于学习,有大量的视频和文档资源
. 通过电子邮件和论坛帖子积极支持
. 涉及高端项目的专业社区
. 用于许多企业和教育项目




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