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[粒子/特效] THOR Thunderstorm 1.2.1 雷神雷暴闪电粒子特效

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发表于 2022-12-14 22:16:29 | 显示全部楼层 |阅读模式















THOR Thunderstorm is the fastest, most user friendly, best looking and sounding thunder and lightning system you can get. It integrates into your project by simply dragging a prefab into your scene. It gives you everything between light thunder rumbling to the most apocalyptic thunder and lightning strikes you have ever seen in Unity.FEATURES:• High Compatibility (Built-In/SRP/URP/HDRP and third party assets)• Automatic spawning of lightning• Spawns randomly, in camera view or both• Animated Lightning Bolts• Animated Sheet Lightning• Lightning Evolution• Dynamic Spotlight with Shadows (optional)• 26 High Quality Thunder Samples in 4 Distance Categories• 3 Background Thunder Loops• Automatic Pooling• Zero Garbage Collection• Blazing fast performance• Tidy Custom Inspector with TooltipsUnlike procedurally generated lightning assets, THOR thunderstorm relies on simple shader tricks, clever texturing & modeling, and smart scripting to achieve its blazing fast performance, great looks, and sounds.THOR Thunderstorm is used in the "Made With Unity" game D.R.O.N.E.Note: Thor Thunderstorm is not a complete Weather System, it focuses on Thunder and Lightning only and excels in that field. It can be integrated easily in existing weather and sky solutions.


雷神雷暴是最快的,最友好的用户,最好的外观和声音的雷电系统,你可以得到。它通过简单地将一个预制件拖到你的场景中来集成到你的项目中。它为你提供了所有你在《Unity》中所见过的从轻雷轰鸣到最启示录般的雷霆和闪电之间的一切。


特点:
•高兼容性(内置/SRP/URP/HDRP和第三方资产)
自动生成闪电
•随机产卵,在相机视图或两者
•动画闪电螺栓
•动画闪电
•闪电进化
•动态聚光灯与阴影(可选)
•26个高质量的雷声样本在4个距离类别
•3个背景雷电循环
•自动池
•零垃圾收集
•极快的性能
•整洁的自定义检查工具提示


不同于程序生成的闪电资产,雷神雷暴依赖于简单的着色器技巧,巧妙的纹理和建模,以及智能脚本来实现其极快的性能,出色的外观和声音。


雷神雷暴被用于“Made With Unity”游戏D.R.O.N.E.


注:雷神雷暴不是一个完整的天气系统,它只专注于雷电,并在该领域表现出色。它可以轻松集成到现有的天气和天空解决方案中。





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