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[3D] Rock Cliff 3.0 岩石表面

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发表于 2022-12-17 21:53:07 | 显示全部楼层 |阅读模式


















Features:This is a photo real rock surface that could be seamlessly tiled horizontally. It could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or braking it down to several smaller elements and rearrange them in different ways.Usage:This geometry is meant to be used with a self-illuminated shader also known as a "surface shader", "unlit shader" or an “emission shader” regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self-lit by its diffuse texture.



特点:这是一个照片真实的岩石表面,可以无缝平铺水平。它还可以以多种方式无缝地重新排列,例如复制和修改几何图形,添加“弯曲”之类的变形器,或将其分解为几个较小的元素,并以不同的方式重新排列它们。用法:这个几何图形是指使用自照明着色器,也称为“表面着色器”,“不发光着色器”或“发射着色器”,无论它是否用于电影或游戏。理想情况下,你应该选择正确的平衡,即几何图形受场景中光线的影响与漫反射纹理的自发光之间的平衡。



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