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[3D] Oak Trees Package 2.06 橡树木Tree模型

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发表于 2022-12-17 22:07:24 | 显示全部楼层 |阅读模式







This package contains a set of 6 highly detailed PBS oak trees – each consisting of 2 smoothly fading mesh based LODs and a billboard.The trees are manually modeled, carefully optimized, support instancing and only use 2 shared materials.RenderingThe oak trees were created using CTI whose tree shaders support (deferred) translucent lighting, advanced bending driven by a built in directional wind zone and smooth LOD transitions. Unity's spherical wind zones are supported only on manually placed game objects.CompatibilityThe trees have been successfully tested with Unity 5.6.3., Unity 2018.2.15 and Vegetation Studio Pro using instanced indirect rendering. A modified shader adaptor is included.Unity's terrain engine is fully supported.Deferred shading is compatible with Lux Plus, AFS and ATG and needs you to assign the provided or compatible deferred lighting and reflection shaders.The package ships with shaders and prefabs compatible with HDRP 7.1.2., 10.3.2. + and URP 7.3.1., 7.5.1, 10.3.2 and 11.0. Preview shaders for URP 12 are included.SpecsThe vertex count ranges from 6900 / 4300 (small oak) to 11700 / 7500 (big oak).The texture resolution is 2K (leaves) and 1K by 2K (bark).The legacy tree creator oak trees from version 1.0 are still included.


这个包包含一组6个非常详细的PBS橡树-每个由2个平滑褪色的网格lod和一个广告牌组成。
树是手动建模的,精心优化的,支持实例化,只使用两种共享材料。


呈现
橡树是使用CTI创建的,CTI的树着色器支持(延迟)半透明照明,由内置的定向风区和平滑的LOD过渡驱动的高级弯曲。Unity的球形风区只支持手动放置的游戏对象。


兼容性
这些树已经在Unity 5.6.3中成功测试。, Unity 2018.2.15和Vegetation Studio Pro使用实例间接渲染。修改着色器适配器包括在内。
Unity的地形引擎是完全支持的。
延迟着色兼容Lux Plus, AFS和ATG,需要你分配提供或兼容的延迟照明和反射着色器。


该包附带与HDRP 7.1.2兼容的着色器和预制件。, 10.3.2。+和URP 7.3.1。, 7.5.1, 10.3.2和11.0。包括URP 12的预览着色器。


规格
顶点计数范围从6900 / 4300(小橡木)到11700 / 7500(大橡木)。
纹理分辨率为2K(树叶)和1K * 2K(树皮)。
1.0版本的传统树创造者橡树仍然包括在内。





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