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[编辑器/功能拓展] Smooth Sync 3.01 游戏网络平滑同步流量压缩工具

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发表于 2023-1-4 22:15:36 | 显示全部楼层 |阅读模式



要求Unity 5.3.0 或更高版本。

Simple drop in setup. Smooths Rigidbodies and Transforms over the network with ease. Just add the SmoothSync script to any game object and watch it be smoooooth.

We aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, and gives you smoother and more accurate syncing of your objects.

Used by over 1 million gamers!

Reduced Costs
We only send what you need, reducing the networking costs over Unity's Network Transform by up to 60%. Use Unity's own calculator to see just how fast it will pay for itself and save you money.

Interpolation and Extrapolation
Performs interpolation and extrapolation to compensate for lag.

Highly Configurable
Choose what you want to send and when you want to send it. Optionally compress floats to further reduce bandwidth. Customizable interpolation and extrapolation settings depending on your game's needs.

Example Scene
Comes with a fully functional and documented example scene.

Source Code
The full source code is provided so you can see everything with detailed comments.

Profressional Support
We have a consistent record of prompt and effective support. Contact us via email or forums any time and we will work with you to resolve any issue.

We are actively developing this plugin for use in our own multiplayer game so we are very fast to respond to issues and put out fixes.

Supports Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers, P2P setup, pausing, host migration, and object ownership changes. Let us know if you think we are missing something you need!

Runs on Windows, OSX, Linux, iOS, Android, WebGL, Windows Phone, Xbox, PlayStation, Nintendo. If Unity runs it, it'll run!

Runs using Unity's high-level networking API.

Check Out Our Other Assets
Match Up provides hassle free matchmaking support for ANY networking system.
NAT Traversal Adds NAT punch-through and automatic port forwarding to your game.



简单的导入设置。平滑刚体和转换在网络轻松。只需将SmoothSync脚本添加到任何游戏对象中,就可以看到它变得流畅。

我们的目标是在所有方面改进NetworkTransform。平滑同步更具可配置性,使用更少的带宽,并为您提供更流畅和更准确的对象同步。

超过100万玩家使用!

降低成本
我们只发送你需要的,降低网络成本超过Unity的网络转换高达60%。使用Unity自己的计算器,看看它能多快收回成本,为你省钱。

插值和外推
执行插值和外推以补偿滞后。

高度可配置的
选择你想要发送的内容和发送时间。可选地压缩浮点数以进一步降低带宽。可根据游戏需求定制插值和外推设置。

示例场景
附带一个完整的功能和文档示例场景。

源代码
提供了完整的源代码,所以您可以看到所有详细的注释。

Profressional支持
我们一贯提供迅速有效的支持。随时通过电子邮件或论坛与我们联系,我们将与您一起解决任何问题。

我们正在积极开发这个插件,以便在我们自己的多人游戏中使用,因此我们可以非常快速地响应问题并进行修复。

支持Rigidbody, Rigidbody2D, Transforms,子对象,专用服务器,P2P设置,暂停,主机迁移和对象所有权更改。如果你认为我们遗漏了你需要的东西,请告诉我们!

运行在Windows, OSX, Linux, iOS, Android, WebGL, Windows Phone, Xbox, PlayStation,任天堂。如果Unity运行它,它就会运行!

使用Unity的高级网络API运行。

检查我们的其他资产
Match Up为任何网络系统提供免费的配对支持。
NAT穿越添加NAT打孔和自动端口转发到你的游戏。



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