找回密码
 立即注册
搜索

[完整项目] Game Kit Controller 3.03-2B1射击游戏开发控制系统

[复制链接]
158 |0
发表于 2023-1-4 22:37:21 | 显示全部楼层 |阅读模式






















GKC is a powerful engine which allows to create most type of games easily. Including a 3rd/1st person controller with seamlessly camera view, to cover almost any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, ...

Save thousand of hours in development and focus on making your game.

Designed with mechanics in mind and to be highly customizable or/and extended with your own code.

It is the perfect foundation for your game and a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities. Enable/disable anything you need.

Set up a character controller or IA in a couple of seconds.

Very customizable effects and options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles and much more.

FEATURES:
• Character Controller: A physics-based & root motion controller, with features to make the player more dynamic and feel alive, with advanced use of IK for feet, legs, upper body, hands and head track. Include many settings, as number of jumps, look in camera direction, ragdoll transition, drive vehicles, use weapons/powers, foot steps, ground adherence for slopes and stairs with mesh colliders and tank controls, dash, climb ladders, lean, ...
• Traversal Movements: Includes free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, swim-dive, slide and wall jump crouch sliding, wall running, free climb system, paraglider and wind zones ...
• Action system: configure easily new custom actions based on animations triggered by places of the level, specific situations, input, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, including ladders on 3rd person, animation tools, conditions, ... Available on the AI too.
• Camera System: Multiple camera views and states, including 1st/3rd person with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click, 2.5d, cutscenes, ... Start the game in any view. The current view can make transitions to any other state, shakes, headbob and other feedbacks. It has also a powerful lock-on and aim assist.
• Abilities: The player can perform a large number of actions: circumnavigate spheres & irregular surfaces, adhere to any surface, fire powers from his hands, customize new power behaviors, close combat system with combos, fly freely, use a possession system to control any object on the level, grab and carry objects on camera or in his hands, cloak/stealth system, shield, spell casting, throw objects, use grappling hook, flying mode, jetpack, ... and combine it with the action system to use animations with it, with 60+ abilities examples!
• Full support of Generic Models: animals, monsters, robots, ... as AI and player to control or ride anything! Shape Shifting into any generic model, like a wolf!
• Advanced Gravity Manipulation: Up is down and left is right. GKC player has a very powerful gravity system which allows to walk on any surface, circumnavigate objects, adhere to any place . Different gravity zones can be configured on the same level, affecting to objects and vehicles as well and the gravity direction in these zones can change in real time, including zero gravity mode. Vehicles has the same gravity manipulation, drive anywhere!
• Character Creator: Create new characters with your own model in a matter of two clicks, including players and NPC/AI for friends and enemies. Armor/cloth system and Character Creation on Game Start.
• Custom Input System: unified keyboard, touch & gamepad input, using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebind ingame and save/load it.
• Mobile Ready: all the controls, actions and features works in mobile. Touch controls can be enabled in editor and desktop at any moment.
• Advanced Weapon System: Extensible and customizable weapon system based on physics and IK, including new behaviors, allows to configure from regular weapons such a revolver or shotgun, to advanced tools, like a flashlight or an smartphone. Attachments can be configured ingame. Includes a decal manager for any type of surface for scorch, sounds and particles. Insane amount of options to shoot: spread, projectiles per shoot, clip size, bullet speed, bullet force amount, explosion radius, ...

Now with Dual Wield weapons, setting every weapon for every hand in real time. And animation management for weapons in 1st person, compatible with any weapon pack on the store.

• Inventory Management: Add and configure new inventory objects


GKC是一个强大的引擎,可以轻松地创建大多数类型的游戏。包括一个第三人称/第一人称控制器与无缝镜头视图,几乎涵盖任何类型:射击,冒险,动作,谜题,固定镜头恐怖/惊悚,故事讲述,快或慢节奏类型,2.5d,自上而下,点击,等距,……

在开发过程中节省数千个小时,专注于制作游戏。

在设计时考虑到机制,并且高度可定制或/和使用自己的代码扩展。

这是你游戏的完美基础,也是一个很好的学习工具。充满了随时可用的机制。GKC包含了其他包中没有的惊人功能。有很多的可能性。启用/禁用任何您需要的东西。

在几秒钟内设置一个角色控制器或IA。

非常可定制的效果和选项:相机状态,设置和过渡,权力,武器,触摸控制,头,自定义输入键,脚步,车辆和更多。

特点:
•角色控制器:一个基于物理和根运动控制器,具有功能,使玩家更有活力和感觉活着,先进的IK用于脚,腿,上半身,手和头轨迹。包括许多设置,如跳跃的数量,看在相机方向,布娃娃过渡,驾驶车辆,使用武器/力量,脚步,地面坚持斜坡和楼梯与网格碰撞器和坦克控制,冲刺,爬梯子,倾斜,……
•穿越动作:包括自由落体,滚动着陆以避免伤害,改进跳跃-空中-陆地过渡,墙壁运行,不同的跳跃高度基于键按时间,游泳潜水,滑动和墙壁跳跃蹲伏滑动,墙壁运行,自由攀爬系统,滑翔伞和风区…
•动作系统:根据关卡、特定情况、输入触发的动画轻松配置新的自定义动作,如坐在椅子上,从地面拾取物体,打开门,按按钮,vault,滑动,360º方向滚动/逃避,在悬崖上行走,包括第三人称梯子,动画工具,条件,……AI上也有。
•摄像头系统:多个摄像头视图和状态,包括碰撞检测的第一/第三人称,以及任何类型的锁定摄像头视图:固定摄像头,自顶向下,等距,点击,2.5d,过场动画,……在任意视图下开始游戏。当前视图可以转换到任何其他状态,抖动,头部摆动和其他反馈。它还具有强大的锁定和瞄准辅助功能。
•能力:玩家可以执行大量的行动:环绕球体和不规则的表面,坚持任何表面,火力从他的手,自定义新的力量行为,近距离战斗系统与连击,自由飞行,使用一个占有系统来控制任何物体在关卡上,抓取和携带物体在镜头或在他的手中,斗篷/隐身系统,盾牌,法术施法,投掷物体,使用抓钩,飞行模式,喷气背包,……并结合它与动作系统使用动画,与60+能力的例子!
•完全支持通用模型:动物,怪物,机器人,…作为AI和玩家来控制或骑任何东西!变形成任何通用模型,比如狼!
•先进的重力操纵:上是下,左是右。GKC玩家有一个非常强大的重力系统,允许在任何表面上行走,环绕物体,坚持任何地方。在同一水平面上可以配置不同的重力区域,对物体和车辆也有影响,这些区域的重力方向可以实时改变,包括零重力模式。车辆有相同的重力操纵,开车去任何地方!
•角色创造者:用自己的模型创建新角色,只需两次点击,包括朋友和敌人的玩家和NPC/AI。游戏开始时的盔甲/布料系统和角色创建。
•自定义输入系统:统一的键盘,触摸和手柄输入,使用事件触发任何动作,并配置尽可能多的输入键,因为你需要。控件可以在手机上使用,它允许管理多个手柄进行本地多人游戏。输入可以在游戏中重新绑定并保存/加载它。
•手机就绪:所有的控制、动作和功能都可以在手机上使用。可以在编辑器和桌面中随时启用触摸控制。
•先进武器系统:基于物理和IK的可扩展和可定制的武器系统,包括新的行为,允许配置从常规武器如左轮手枪或霰弹枪,到先进的工具,如手电筒或智能手机。附件可以在游戏中配置。包括一个贴花管理器为任何类型的表面烧焦,声音和颗粒。疯狂的射击选项:扩散,每次射击的投射物,剪辑大小,子弹速度,子弹力量,爆炸半径,……

现在双持武器,设置每个武器的每一手实时。和动画管理的武器在第一人称,兼容任何武器包在商店。

•库存管理:添加和配置新的库存对象





回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表