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[编辑器/功能拓展] NavMesh Generator 1.1d 导航网格生成器

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发表于 2023-1-10 21:55:41 | 显示全部楼层 |阅读模式


















Introduction
When you work with terrain, maybe you need to design some areas to be walkable, while others are not.
At this time, you need to define and generate corresponding models to bake navmesh.
To avoid the need to manually build these models, or export the terrain to external software for editing.
NavMesh Generator can help you to quickly define the walkable area in unity and bake out the corresponding navmesh.
Note:
The sample house model does not exist in Asset.(Just for demonstration)

Feature:
- Generate mesh according to what you mask and paint.
- You can modify and restore the terrain back and forth.
- Auto split to multiple models for maximum accuracy.
- Very easy use.
- Support terrain and model objects.


简介
当你在处理地形时,也许你需要将某些区域设计成可行走的,而其他区域则不是。
这时,你需要定义并生成相应的模型来烘烤navmesh。
避免需要手动构建这些模型,或将地形导出到外部软件进行编辑。
导航网格生成器可以帮助您快速定义统一的可行走区域,并烘烤出相应的导航网格。
注意:
样本房屋模型在Asset中不存在。(只是为了演示)

特点:
-生成网格根据你的蒙版和油漆。
-你可以来回修改和恢复地形。
-自动分割到多个模型,以获得最大的精度。
-非常容易使用。
-支持地形和模型对象。





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