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[编辑器/功能拓展] RV Smart Ai 1.5 高性能可视化人工智能框架插件

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发表于 2023-1-18 21:48:55 | 显示全部楼层 |阅读模式












RV SmartAI is a lightweight, flexible and high-performance utility AI framework. With SmartAI you’ll be able to visually model complex AI behaviours for your game with ease.

SmartAI and HonorAI comparison table
It can be integrated into any project, regardless of stage, as it doesn’t force you to refactor all of your existing AI code, and can easily coexist and support your already implemented AI logic. Transfer only what you want of your game’s logic to SmartAI! For example you can leave your AIs movement logic untouched, and implement just your fighting logic, or even only target selection logic via AI graphs.

SmartAI is the only graph-based utility AI solution on the asset store that fully supports prefab workflows in AI design process: create reusable graphs, nodes and even single graph elements, using Unity’s powerful prefab variants and property overrides.

Full runtime editing support makes fine-tuning values for utilities so much faster and easier, as you have real time feedback on how changes you're making affects your AI behaviour.

One of the biggest advantage of utility AI concept over FSMs or behaviour trees is that it’s much more scalable in terms of complexity while remaining simple and easy to maintain, understand decision process and debug.

---​---------------​---​​​Features-----------------​-----​​
► Visual node graph editor - write your AI behaviours in C# and play with them like legos
► As easy to use as behaviour trees while being much more scalable in terms of complexity
► Easily integrated into existing projects, regardless of stage
► Doesn’t force you to refactor all of your existing logic, only parts you want to
► User friendly and easy to use
► High performance and load balanced
► Runtime visual debugging
► C# source for all modules!
► Runtime graph modifications - see changes in your AI behaviours in real time and save a lot of time tweaking values
► Fully supports Unity prefab system - including nesting, variants and property overrides for graphs and all graph elements
► Unity’s undo system support
► Core system has no runtime allocations after initialization
► Written with flexibility and scalability in mind, as separate modules
► Many independent modules included in package
► Can be made to run on own threads (core system doesn’t use Unity API)
► Lot of script templates and base classes for common usages
► No subscription, no seats limits, buy once and use freely
► Responsive support via Discord and Unity forums

Supported Unity versions: 2018+
Tested on Windows and Android platforms.


RV SmartAI是一个轻量级、灵活、高性能的实用AI框架。有了SmartAI,你就可以轻松地为你的游戏建模复杂的AI行为。

SmartAI和HonorAI对比表
它可以集成到任何项目中,无论处于哪个阶段,因为它不会强迫你重构所有现有的AI代码,并且可以轻松共存并支持你已经实现的AI逻辑。只转移你想要的游戏逻辑到SmartAI!例如,你可以保持AI移动逻辑不变,只执行战斗逻辑,甚至只通过AI图实现目标选择逻辑。

SmartAI是资产商店中唯一完全支持AI设计过程中的预制工作流的基于图形的实用AI解决方案:使用Unity强大的预制变体和属性覆盖创建可重用的图形、节点甚至单个图形元素。

完整的运行时编辑支持使实用程序的微调值更快更容易,因为你有实时反馈,你正在做的改变如何影响你的AI行为。

与fsm或行为树相比,实用AI概念的最大优势之一是,它在复杂性方面更具可扩展性,同时保持简单和易于维护,易于理解决策过程和调试。

---​---------------​---​​​ 特性 -----------------​-----​​
►可视化节点图形编辑器-用c#编写你的AI行为,并像玩乐高玩具一样玩它们
►与行为树一样易于使用,但在复杂性方面可扩展得多
►无论处于哪个阶段,都可以轻松集成到现有项目中
不会强迫你重构所有现有的逻辑,只重构你想重构的部分
►用户友好,易于使用
►高性能,负载均衡
►运行时可视化调试
►所有模块的c#源代码!
►运行时图修改-实时查看AI行为的变化,节省大量调整值的时间
►完全支持Unity预制系统-包括嵌套,变量和属性覆盖的图形和所有图形元素
►Unity的撤销系统支持
核心系统初始化后没有运行时间分配
►考虑到灵活性和可扩展性,作为单独的模块编写
►包装中包含许多独立模块
►可以在自己的线程上运行(核心系统不使用Unity API)
大量的脚本模板和基类的常用用法
►无需订阅,无座位限制,一次性购买,免费使用
►通过Discord和Unity论坛提供响应式支持

支持的Unity版本:2018+
在Windows和Android平台上进行测试。





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