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[编辑器/功能拓展] Pixelate 1.04 3D动画转换2D像素Sprite精灵序列图片工具

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发表于 2023-2-2 22:56:27 | 显示全部楼层 |阅读模式



Pixelate is an innovative way to Convert 3D Animation Into Pixel Art Sprite Sheets. Thanks to its proprietary 3D - 2D Shader System, Pixelate has the ability to Control Sprite Size, Animation Frame Rate, and React to 2D lighting in Real-time.

Animate your characters more efficiently, and save time with an instant conversion speed from 3d animation to pixel art.

Learning pixel art and drawing hundreds of frames for simple animations can be cumbersome and time-consuming.

With our proprietary system, you can create organic and natural-looking pixel art much faster than with the traditional method of drawing every individual frame.

Sprite sheets created with Pixelate are created with a normal map, allowing the character to React To 2D Real-time Lighting.

No need for hours of drawing and animation, all you need to do is create a basic 3D character with unlit colours and some very simple and rough animations, Pixelate takes care of the rest and keeps your animation time to a minimum.

⭐Feature Highlight⭐

✔️ Instantaneous Conversion of 3D Animation to 2D

✔️ Reacts to Real-Time 2D Lighting in URP

✔️ Normal Map reacts to 3D Real-Time Lighting

✔️ Live Pixelated Preview Before Export

✔️ Export Animations in any Resolution

✔️ Full Control Over Animation Frame Rate

✔️ Flexible Interface

✔️ Active Support and Constant Updates

⭐What is The Development Looking Like?⭐
We develop tools for Unity, but we mainly are game devs. Pixelate started as a plugin built by us for us so we could make games more efficiently, so you can be sure that the plugin will keep on improving: we also benefit from it


Pixelate是一种创新的方式,将3D动画转换为像素艺术精灵表。由于其专有的3D - 2D着色系统,Pixelate有能力控制精灵大小,动画帧率,并实时反应到2D照明。

动画您的角色更有效,并节省时间与即时转换速度从3d动画到像素艺术。

学习像素艺术和绘制数百帧简单动画可能是繁琐和耗时的。

使用我们的专有系统,您可以创建有机和自然的像素艺术比使用传统方法绘制每个单独的帧要快得多。

用Pixelate创建的精灵表是用法线地图创建的,允许角色对2D实时照明做出反应。

不需要几个小时的绘画和动画,所有你需要做的是创建一个基本的3D角色与不亮的颜色和一些非常简单和粗糙的动画,Pixelate照顾其余的和保持你的动画时间到最低限度。

⭐特性突出⭐

✔️3D动画到2D的瞬时转换

✔️对URP中的实时2D照明做出反应

✔️法线地图对3D实时照明的反应

✔️实时像素预览导出前

✔️导出动画在任何分辨率

✔️完全控制动画帧率

✔️灵活的接口

✔️主动支持和不断更新

⭐开发是什么样子的?⭐
我们为Unity开发工具,但我们主要是游戏开发者。Pixelate最初是我们为自己创建的插件,这样我们就可以更有效地制作游戏,所以你可以确信插件会不断改进:我们也从中受益




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